Pull requests: bevyengine/bevy
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Fix a few typos
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
#13404
opened May 17, 2024 by
rparrett
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Make the prepass shader compile when lightmaps are present.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
#13402
opened May 16, 2024 by
pcwalton
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De-clutter Visual editor and debug gizmos
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
2d_gizmos
example
A-Gizmos
fix: added plugin registry
A-App
Bevy apps and plugins
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
#13400
opened May 16, 2024 by
pietrosophya
•
Draft
4 tasks
Render Graph Rewrite
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
fix normals computation for gltf
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Fixed incorrect behaviour of headless_renderer depending on image dimensions
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
#13388
opened May 16, 2024 by
bugsweeper
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UI: Image fills aspect_ratio of texture dimensions
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
#13381
opened May 15, 2024 by
bugsweeper
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Fix normal
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#13380
opened May 15, 2024 by
solis-lumine-vorago
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EntityRef/Mut get_components
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
#13375
opened May 14, 2024 by
cart
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add example showcasing how to force wasm to run in the background tab
C-Examples
An addition or correction to our examples
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
O-Web
Specific to web (WASM) builds
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
#13370
opened May 14, 2024 by
cBournhonesque
•
Draft
fix: upgrade to winit v0.30
A-Windowing
Platform-agnostic interface layer to run your app in
C-Dependencies
A change to the crates that Bevy depends on
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Uncontroversial
This work is generally agreed upon
Use oslog for ios
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
O-iOS
Specific to the iOS mobile operating system
S-Blocked
This cannot more forward until something else changes
X-Contentious
There are nontrivial implications that should be thought through
#13364
opened May 14, 2024 by
therealbnut
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Add Entities, components, systems, and events
C-Enhancement
A new feature
X-Contentious
There are nontrivial implications that should be thought through
RefreshState
resource and support same-state transitions
A-ECS
#13361
opened May 14, 2024 by
benfrankel
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[bevy_ui/layout] Handle ui heirchy change edge cases
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#13360
opened May 13, 2024 by
StrikeForceZero
•
Draft
3 tasks
[bevy_ui/layout] Make fields private in UiSurface
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
#13359
opened May 13, 2024 by
StrikeForceZero
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2 tasks
Handle winit's Player input via keyboard, mouse, gamepad, and more
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
O-MacOS
Specific to the MacOS (Apple) desktop operating system
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
WindowEvent::ModifiersChanged
A-Input
#13357
opened May 13, 2024 by
matthunz
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Emissive is now LinearRgba on StandardMaterial
A-Color
Color spaces and color math
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
Add emissive_exposure_weight to the StandardMaterial
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
document need to update Aabb in Mesh::(with_)insert_attribute
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
#13349
opened May 13, 2024 by
ua-kxie
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Extrusion bounded
A-Math
Fundamental domain-agnostic mathematical operations
C-Enhancement
A new feature
#13346
opened May 13, 2024 by
solis-lumine-vorago
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disable gpu preprocessing without SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING
A-Rendering
Drawing game state to the screen
C-Crash
A sudden unexpected crash
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
bevy_reflect: Nested Runtime information about types
C-Enhancement
A new feature
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
TypeInfo
getters
A-Reflection
#13321
opened May 10, 2024 by
MrGVSV
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bevy_reflect: Runtime information about types
C-Enhancement
A new feature
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
TypeInfo
casting methods
A-Reflection
#13320
opened May 10, 2024 by
MrGVSV
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Add Fundamental domain-agnostic mathematical operations
C-Enhancement
A new feature
Distribution
access methods for ShapeSample
trait
A-Math
#13315
opened May 10, 2024 by
mweatherley
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