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Issues list

Inconsistent resolution/segments naming C-Docs An addition or correction to our documentation S-Needs-Triage This issue needs to be labelled
#13412 opened May 17, 2024 by solis-lumine-vorago
Error logs are silently lost if LogPlugin is added late. A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Bug An unexpected or incorrect behavior
#13409 opened May 17, 2024 by shanecelis
"smooth_damp" functions for primitives and math structs C-Enhancement A new feature S-Needs-Triage This issue needs to be labelled
#13408 opened May 17, 2024 by vveisard
slerp functions for directions (Vec2 and Vec3) C-Enhancement A new feature S-Needs-Triage This issue needs to be labelled
#13407 opened May 17, 2024 by vveisard
Add temp::// AssetSource for Temporary Assets A-Assets Load files from disk to use for things like images, models, and sounds C-Enhancement A new feature D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#13403 opened May 17, 2024 by bushrat011899
Update information about ShaderDef's to indicate how to use non-boolean types in code C-Docs An addition or correction to our documentation S-Needs-Triage This issue needs to be labelled
#13393 opened May 16, 2024 by robojeb
Implement DetectChanges for tuples and derived SystemParams A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes X-Contentious There are nontrivial implications that should be thought through
#13392 opened May 16, 2024 by wainwrightmark
Text2dBundle is not frustum culled A-Text Rendering and layout for characters C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Design This issue requires design work to think about how it would best be accomplished
#13391 opened May 16, 2024 by rparrett
variable in reflect_remove method in ReflectExt trait has wrong naming and wrong docs description A-ECS Entities, components, systems, and events A-Reflection Runtime information about types C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy
#13390 opened May 16, 2024 by rewin123
Segfault / status_access_violation when using Vulkan A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Crash A sudden unexpected crash O-Vulkan Specific to the Vulkan render API S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#13389 opened May 16, 2024 by GitGhillie
#[reflect(Trait)] on a generic struct can't conditionally reflect depending on generic parameters A-Reflection Runtime information about types C-Usability A simple quality-of-life change that makes Bevy easier to use
#13385 opened May 16, 2024 by aristaeus
Skewed output when changing resolution of new headless_renderer example C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#13384 opened May 16, 2024 by cxreiff
The shadows' textures cannot be prevented from generating C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#13376 opened May 15, 2024 by rustui
User provided mesh binding / per-instance mesh data C-Enhancement A new feature S-Needs-Triage This issue needs to be labelled
#13373 opened May 14, 2024 by tychedelia
Huge amount of data in vectors will not be released C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#13372 opened May 14, 2024 by mlp1802
Error during compiling alien cake: can't compare std::ops::Range<{float}> with std::ops::Range<{float}> C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#13371 opened May 14, 2024 by daresan
Run bevy systems in wasm even when the tab is not focused C-Enhancement A new feature O-Web Specific to web (WASM) builds S-Needs-Triage This issue needs to be labelled
#13368 opened May 14, 2024 by cBournhonesque
Log messages from bevy dependencies displayed as log instead of their name C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#13362 opened May 14, 2024 by Satellile
WorldQuery::init_state signature is too generous A-ECS Entities, components, systems, and events D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Contentious There are nontrivial implications that should be thought through
#13358 opened May 13, 2024 by alice-i-cecile 0.14
KeyboardInput events not being triggered by MacOS native overlays A-Input Player input via keyboard, mouse, gamepad, and more A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior O-MacOS Specific to the MacOS (Apple) desktop operating system
#13356 opened May 13, 2024 by matthunz
Expose API to precompile shaders for unspawned entities C-Enhancement A new feature S-Needs-Triage This issue needs to be labelled
#13354 opened May 13, 2024 by jnhyatt
Depth of field should be enabled on webgpu A-Rendering Drawing game state to the screen D-Trivial Nice and easy! A great choice to get started with Bevy O-Web Specific to web (WASM) builds O-WebGPU Specific to the WebGPU render API S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#13353 opened May 13, 2024 by alice-i-cecile
The Maximum call stack size exceeded error will be thrown in a web worker. A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior O-Web Specific to web (WASM) builds S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#13345 opened May 12, 2024 by jinleili
Enable wayland support in examples. A-Windowing Platform-agnostic interface layer to run your app in C-Crash A sudden unexpected crash C-Examples An addition or correction to our examples O-Linux Specific to the Linux desktop operating system
#13340 opened May 12, 2024 by SetOfAllSets
updated mesh with custom pipeline is not rendered until next frame A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#13334 opened May 12, 2024 by ua-kxie
ProTip! Adding no:label will show everything without a label.