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Change curve range for particle multipliers #91556

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Commits on May 4, 2024

  1. Change curve range for particle multipliers

    Fixes godotengine#91404
    Curves are applied as a multiplier, so ranges [-1, 1] or [0, 1] make much more sense than ranges like [-360, 360] or [0, 100]. The actual range is selected with separate min and max parameters.
    aXu-AP committed May 4, 2024
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