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Change curve range for particle multipliers #91556

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@aXu-AP aXu-AP commented May 4, 2024

Fixes #91404
The issue is about angles specifically, but the same logic applies to all other curves as well.
Curves are applied as a multiplier, so ranges [-1, 1] or [0, 1] make much more sense than ranges like [-360, 360] or [0, 100]. The actual range is selected with separate min and max parameters.

Fixes godotengine#91404
Curves are applied as a multiplier, so ranges [-1, 1] or [0, 1] make much more sense than ranges like [-360, 360] or [0, 100]. The actual range is selected with separate min and max parameters.
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ParticleProcessMaterial: Default curve range for particle angles of -360 to 360 is not very useful
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