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buffering

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2D Geometry for Unity. Suited for everyday polygon hassle. Polygon clipping, polygon winding direction, polygon area, polygon centroid, centroid of multiple polygons, line intersection, point-line distance, segment intersection, polygon-point containment, polygon triangulation, polygon Voronoi diagram, polygon offset, polygon outline, polygon bu…

  • Updated Jan 26, 2018
  • C#

Implemented an external sort solution to handle large datasets that cannot fit into main memory. The goal is to sort data elements in ascending order using disk-based operations. This project involves buffering, writing and reading runs, ordering data elements from multiple iterators, implementing basic external sort functionality, and optimizi

  • Updated Jun 6, 2024
  • Java

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