Fixes null @ currentBatch due flush() calls @ LightPipeline.js #6822
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This PR: Fixes a bug
Test scenario:
The test might reveal an exception/crash due null values at currentBatch property of LightPipeline.
Crash flow: MeshWebGLRenderer -> setGameObject -> setNormalMapRotation -> flush
Rationale: setGameObject @ MeshWebGLRenderer invoking a flush @ setNormalMapRotation and making currentBatch=null.
The crash happens @ MeshWebGLRenderer once reading a property on currentBatch (null).