This project is my love letter to boomer shooters like Wolfenstein 3D and Doom. The 2.5D enigne is hand-written in C++ from scratch, using SFML for graphics, sounds and networking, TGUI for UI, dgm-lib for abstractions over SFML and dgm-fsm-lib for building AI FSM. The game is supposed to have competitive modes for 2-4 players.
You can read about the development process in my weekly devlogs.
- cmake 3.26.1 (newest version are not guaranteed to work)
- newest Visual Studio (v17)
All required C++ dependencies (dgm-lib, SFML, TGUI, etc) are automatically downloaded and linked via CMake.
Configuring is easy, if you have cmake in %PATH%
:
mkdir vsbuild
cd vsbuild
cmake ..
cmake --build . --config Release
The commands will produce a vsbuild
folder with a Compiled
folder inside, where you can find all compiled binaries. If you're launching from this folder, you will have to use the -r
command-line parameter otherwise the app will crash on startup. There will also be a Rend.sln
solution file in the vsbuild
folder.
The game has the following parameters:
-s
/--skip-menu
- Jumps directly into the game-r <path>
/--resource-dir <path>
- Path is relative from the current working dir to inside of theresources
folder-m <name>
/--map <name>
- Name, including .lvd extension of a file insideresources/levels
folder-d <file>
/--demofile <file>
- Path to file that should be used for reading/writing demo inputs-p
/--play-demo
- Specifies that the game inputs should be read from the demo file rather from the controller. Use this to replay games from demo.-l
/--limit
- Set point limit for the game