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LiveAudioReact is a sample UE4 project using the enhanced WindowsAudioCapture plugin.

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LiveAudioReact

LiveAudioReact is a sample showing how to use WindowsAudioCapture plugin.

AudioBar is a C++ Actor using the WindowsAudioCaptureActor as audio provider.

We can add multiple AudioBar (or any kind of Actor) using the WindowsAudioCaptureActor to manage the capture audio data.

Niagara integration: you can modify particles properties by using audio data (see video)

Both particles type are supported: CPU & GPU

A quick demo:

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LiveAudioReact is a sample UE4 project using the enhanced WindowsAudioCapture plugin.

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