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Compressing the Audio Files #216

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DonKaiStorm
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None of the audio files that were set to use the Vorbis format in Unity had their quality changed from 100%. For the music tracks, I set the quality to 50%, and the rest of the SFX (jumps, UI sounds, enemies, etc.) I set to 30%. This decreased the build size from 305 MB on Windows down to 273 MB (a roughly 10.5% decrease in size).

After building it in Windows, I could not tell an audible difference between this build and the base nightly build this was based on.

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None of the Audio Files that were set to use the Vorbis format had their quality changed from 100%. For the music tracks, I set the quality to 50%, and the rest of the SFX I set to 30%. This decreased the build size from 305 MB on Windows down to 273 MB (a roughly 10.5% decrease in size).
Thanks to Vic in the MvL Discord for sending me smaller sized audio files that are able to decrease the build size down by 10 MB.

The message link:
https://discord.com/channels/956396409731551263/987953379005308968/1235966352582512741
@DonKaiStorm
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DonKaiStorm commented May 3, 2024

Just added a commit with audio files from Vic (https://discord.com/channels/956396409731551263/987953379005308968/1235966352582512741) which decreases the size of the build by another 10 Mb down to 264 MB. So now the build size is reduced by 13.44% in size compared to the base nightly build.

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