Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[4.2] [Rendering] Improve (u)int shader uniform hint #92073

Merged
merged 1 commit into from
May 18, 2024

Conversation

AThousandShips
Copy link
Member

@AThousandShips AThousandShips commented May 18, 2024

@AThousandShips AThousandShips added bug topic:editor topic:shaders cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release labels May 18, 2024
@AThousandShips AThousandShips added this to the 4.2 milestone May 18, 2024
@AThousandShips AThousandShips requested a review from a team as a code owner May 18, 2024 09:34
@akien-mga akien-mga changed the title [Rendering] Improve (u)int shader uniform hint [4.2] [Rendering] Improve (u)int shader uniform hint May 18, 2024
@akien-mga akien-mga merged commit 0c957c0 into godotengine:4.2 May 18, 2024
15 checks passed
@akien-mga
Copy link
Member

Thanks!

@AThousandShips AThousandShips deleted the shader_hint_fix_4_2 branch May 18, 2024 14:53
@AThousandShips
Copy link
Member Author

Thank you!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release topic:editor topic:shaders
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants