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This is a reboot of #80118 which was supposedly fixed in v4.2, but I experienced the issue in v4.2.1. Even v4.2.beta4 has the bug, so I'm not sure the fix really worked - or it worked for a very specific version only.
I wonder if the double signal emission is related to switching to RESET animation as an intermediate state... One could try to remove the RESET animation, see if it has any impact.
Tested versions
System information
Godot v4.2.1.stable - Ubuntu 22.04.4 LTS 22.04 - X11 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 860M (nvidia; 535.161.07) - Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz (8 Threads)
Issue description
This is a reboot of #80118 which was supposedly fixed in v4.2, but I experienced the issue in v4.2.1. Even v4.2.beta4 has the bug, so I'm not sure the fix really worked - or it worked for a very specific version only.
Steps to reproduce
Minimal reproduction project (MRP)
Same as #80118
Here is a direct link for convenience: https://github.com/godotengine/godot/files/12229864/anim_tree_signal_bug.zip
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