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Make godot-cpp installable with cmake config #1418
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ytnuf
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This is because target_link_options was added in v3.13 So this wouldn't build with cmake v3.12 Likewise in CMAKE_CXX_STANDARD only supports value of 17 starting with cmake v3.9 So the test wouldn't build properly with cmake v3.6
AThousandShips
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enhancement
This is an enhancement on the current functionality
discussion
topic:buildsystem
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Mar 23, 2024
Please open a proposal to track the support and details of this feature, this is pretty specific and we'd need to judge the actual demand |
This is so this library can be used via a package manager The install destination uses CMAKE_INSTALL_ so that package managers can choose the best location for these artifacts godot-cpp-dev is the installed component this is so that if this library is a subproject, the user can install their project without installing this library by specifying the components As BUILD_INTERFACE requires absolute path, this means that GODOT_GDEXTENSION_DIR needs to be an absolute path config filename can either be PascalCase or kebab-case, the latter was chosen to be consistent with the package's name (godot-cpp) string(JSON ...) is only available in cmake v3.19, as it is used to obtain the version, this means that config-version file is only created when using cmake v3.19 or later
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Jun 8, 2024
Fixes #34492 - [X] Changes comply with the [maintainer guide](https://github.com/microsoft/vcpkg-docs/blob/main/vcpkg/contributing/maintainer-guide.md). - [X] The name of the port matches an existing name for this component on https://repology.org/ if possible, and/or is strongly associated with that component on search engines. - [X] Optional dependencies are resolved in exactly one way. For example, if the component is built with CMake, all `find_package` calls are REQUIRED, are satisfied by `vcpkg.json`'s declared dependencies, or disabled with [CMAKE_DISABLE_FIND_PACKAGE_Xxx](https://cmake.org/cmake/help/latest/variable/CMAKE_DISABLE_FIND_PACKAGE_PackageName.html). - [X] The versioning scheme in `vcpkg.json` matches what upstream says. - [X] The license declaration in `vcpkg.json` matches what upstream says. - [X] The installed as the "copyright" file matches what upstream says. - [X] The source code of the component installed comes from an authoritative source. - [X] The generated "usage text" is accurate. See [adding-usage](https://github.com/microsoft/vcpkg-docs/blob/main/vcpkg/examples/adding-usage.md) for context. - [X] The version database is fixed by rerunning `./vcpkg x-add-version --all` and committing the result. - [X] Only one version is in the new port's versions file. - [X] Only one version is added to each modified port's versions file. Notes: - This library is static only, so it's only supported for the static triplets. - Unfortunately, godot-cpp is not yet installable, so I had to patch its cmake script. I have made a PR upstream: godotengine/godot-cpp#1418 But in the meanwhile, I have created an unofficial export target `unofficial::godot::cpp`.
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cmake
discussion
enhancement
This is an enhancement on the current functionality
topic:buildsystem
Related to the buildsystem or CI setup
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This PR allows this library to be installable.
The reason is so that this can be easily installed via a package manager without resorting to patches.
This project uses the standard CMAKE_INSTALL_* variables, so that the package manager can decide where to install the various artifacts of this package.
Also provides:
find_package
From a user's perspective they can use this library like so:
Note that the target library's name
godot::cpp
is the consistent as when used viafind_package
or as a sub-project.