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Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources.

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expressobits/inventory-system

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“icon” Welcome to Expresso Inventory System 👋

Version Documentation License: MIT

Demo

Godot Asset Lib: https://godotengine.org/asset-library/asset/1895

Branchs Map

🪹main: 🪹module: Compiled version but just the addon folder, to be added as a git

🪹gdextension: Contains C++ Plugin

🪹addon: Compiled version of the libs that are in the godot asset lib store.

Features

✔️ Inventory with Slots.

✔️ Separate UI inventory logic.

✔️ Inventory Handler - which manages inventories.

✔️ First Person demo with chests.

✔️ Fully commented core and UI code.

✔️ Item as Extendable Resource.

✔️ Demonstrations of dropped items and item pickup.

✔️ Static and dynamic inventory options.

✔️ Multiplayer compatible (Including example).

✔️ Hotbar.

✔️ Craft System.

✔️ Item Editor.

✔️ Categories. (#5)

✔️ Specialized slot category inventory. (#40)

✔️ Autocrafts. (#34)

✔️ Unconventional inventory. #32

✔️ Equipament Inventory

In Progress

🔨 No Features in progress

Planneds

📅 Inventory with grids like RE4. (#35)

📅 Change core to CPP #83

📅 Inventory UI dynamic #83

Install

See in Wiki

Structure

UML

Authors

👤 Rafael Correa

🤝 Contributing

Contributions, issues and feature requests are welcome!

Feel free to check issues page.

To suggest or discuss some project structure, feel free here discussions page

Show your support

Give a ⭐️ if this project helped you!

Assets

All assets (GUI, Models and textures) from https://kenney.nl/assets

📝 License

This project is MIT licensed.