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feat(content): Patir 2 #9959
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feat(content): Patir 2 #9959
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I hope this is for real and not an April Fools because the images are downright beautiful <3 |
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Dang, looks like a lot of neat stuff in this PR. When I have the time to get in-depth with it for myself it will give me a better idea of what's actually going on, regardless, looks very interesting and I'm eager to dig into it at some point. (Had some questions answered outside of Github from before.) |
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Definitely interesting... The images look amazing!
Patir 3 when? |
Co-authored-by: ziproot <109186806+ziproot@users.noreply.github.com>
Co-authored-by: Quantumshark <thedup.adg@gmail.com>
sprite "star/black hole 6" | ||
period 1 | ||
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system Balnii |
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🎉
fixed a mistake I was supposed to have fixed already and added a new interaction if you start attacking the asteroids
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This review covers up to Mystery 9.
Co-authored-by: Anarchist2 <60202690+Anarchist2@users.noreply.github.com>
This reverts commit b9ee905.
Hopefully this time without forgetting half of it Co-authored-by: Anarchist2 <60202690+Anarchist2@users.noreply.github.com>
Co-authored-by: Anarchist2 <60202690+Anarchist2@users.noreply.github.com>
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I'll try to get to the missions soon.
Co-authored-by: tibetiroka <68112292+tibetiroka@users.noreply.github.com>
I'm playing through it and found a bug: In the "Lab Deployment" mission, you still get the text upon entering Patir about the probe even if you haven't picked it up from Babiali first. |
Content (Artwork / Missions / Jobs)
Summary
Happy April fools! The long awaited sequel to the Ka'sei plotline is here - unraveling Patir's secrets, throught a whole new universe to explore
The story starts right where the previous mission chain ended, right when Dusk thinks of a way to avoid the "complications" that abruptly ended your previous attempt. A few missions use the game mechanics in ways they weren't really intended intended for; a "cloak checker", that identifies whether a player remained cloaked during the mission or not, and a complex (for ES mechanics) boarding mission later on in which NPCs need to do very specific things at very specific times. From my testing, they both work very consistently; however, to reduce uncertainity with them (as well as to make the mission chain less annoying, and because it fits the lore) I have removed the ember waste hazard from the system. You will find black holes and neutron stars, one-way wormholes and strange machines; weird creatures await, with a peculiar interaction with the Ka'sei that will be relevant later on for reasons that should be quite obvious
Their stats are the least final of the stuff in the PR (partly because of the little direct interaction with them and no direct combat, both now and in the current future plans), but they show the idea clearly: a race incredibly hard to kill (low hull, but enormous regen), with weapons that by themselves would be unbalanced (first of all because of the lack of an energy requirement) but that cannot be installed in any normal ship - in the future, when they become important to the story, they will be installable only by adding another outfit first, with hefty requirements that will reduce their effectiveness significantly. They all have act in a pretty unique way, and will require further tweaking to make the AI use them right; for example, the antimissile is nearly impenetrable, but has a peculiar weakness in its extremely short range, shorter than most ships the player will be likely to use in late game (plus a longer range variant, which the player won't see available for a looong time if ever). All of this is a framework of future Patir stories as well; most of the assets they will need are in this PR, with this likely having the largest amount of images in it by a good margin.
As a side note, between the fact that it took over two years and a half to write this and my notorious lack of organization, the way it was done was particularly messy; as I made this stuff by continously modifying an instance of the game, copying very little of it in separate folders, making updating it to newer changes impossible. As such, I had to develop it in a year+ old game version with the changes being difficult to see, and I could have easily forgotten to copy part of the stuff needed for the missions here. This is the first thing I'm going to address, but I could miss something, so if I do just tell me - and the same is true for deprecated functions, one of which I have already updated (scan efficency).
This PR wouldn't exist without the work of many, many people: @GefullteTaubenbrust2 for his incredible black hole sprites, @1010todd for the projectile code from which most weapons in this PR are derived from, @Azure3141 for proofreading all the missions I have written (blame him for any mistake you find) and help putting all of this together, @Hurleveur for helping me figure out how to make the more complex missions actually work - and a lot of other people that reviewed, gave feedback and helped correct the earlier missions whenever I posted them on the discord. Thank you, really.
Screenshots
Map
A video of the jd effect I made for it, on an earlier iteration of the asteroid ship's design
jd.effect.mp4
And videos of some of the weapons in the PR in action (again many, many thanks to Todd for his help)
2021-09-03_13-11-41.mp4
Video.senza.titolo.-.Realizzato.con.Clipchamp.6.mp4
Save File
Courtesy of @Quantumshark, all I did was moving to a suitable planet and check that it starts by pressing spaceport (60% chance)
Sara Kujou.txt
Artwork Checklist
(If any artwork was added or changed by this PR, the following must be provided.)
@2x
versions of these art assets: Patir 2 high DPI endless-sky-high-dpi#403