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Original file line number | Diff line number | Diff line change |
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/* API Version - 3.1.2 */ | ||
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BitmapFormat = { | ||
/** | ||
* Each pixel is a 32-bit quantity, with alpha in the upper 8 bits, then red, then green, then | ||
* blue. The 32-bit quantities are stored native-endian. Pre-multiplied alpha is used. (That is, | ||
* 50% transparent red is 0x80800000, not 0x80ff0000.) | ||
*/ | ||
ARGB32( 4 ): 0, | ||
/** | ||
* Each pixel is a 32-bit quantity, with the upper 8 bits unused. Red, Green, and Blue are stored | ||
* in the remaining 24 bits in that order. | ||
*/ | ||
RGB24_32( 4 ): 1, | ||
int mBytesPerPixel | ||
/** | ||
* @return {int} | ||
*/ | ||
BitmapFormat.prototype.bytesPerPixel = function() {}; | ||
// BitmapFormat = { | ||
// /** | ||
// * Each pixel is a 32-bit quantity, with alpha in the upper 8 bits, then red, then green, then | ||
// * blue. The 32-bit quantities are stored native-endian. Pre-multiplied alpha is used. (That is, | ||
// * 50% transparent red is 0x80800000, not 0x80ff0000.) | ||
// */ | ||
// ARGB32( 4 ): 0, | ||
// /** | ||
// * Each pixel is a 32-bit quantity, with the upper 8 bits unused. Red, Green, and Blue are stored | ||
// * in the remaining 24 bits in that order. | ||
// */ | ||
// RGB24_32( 4 ): 1, | ||
// int mBytesPerPixel | ||
// /** | ||
// * @return {int} | ||
// */ | ||
// BitmapFormat.prototype.bytesPerPixel = function() {}; | ||
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}; | ||
// }; |
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