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Utilities for game development using the Defold engine

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Ludobits

Utilities for game development using the Defold engine.

Travis-CI

Modules

ludobits.m.io.file

File name and path utilities

ludobits.m.io.savefile

Read/write files

ludobits.m.io.savetable

Read/write Lua tables

ludobits.m.app

Wrap engine callbacks from iac, iap, push and window. Refer to app.md for usage details.

ludobits.m.bezier

Create bezier curves

ludobits.m.broadcast

Broadcast Defold messages (using msg.post) and set up optional function callbacks when messages are received. Refer to broadcast.md for usage details.

ludobits.m.flow

Simplifies asynchronous flows of execution where your code needs to wait for one asynchronous operation to finish before starting with the next one.

ludobits.m.json

JSON encode (using rxi.json)

ludobits.m.listener

Listener implementation where listeners are added as either urls or functions and notified when any or specific messages are received. Refer to listener.md for usage details.

ludobits.m.logger

The Logger module provides a simple logging framework to log application events of different severities to standard out. The module supports simple filtering based on severity. Refer to logger.md for usage details.

ludobits.m.settings

Store user settings to disk. Refer to settings.md for usage details.

ludobits.m.signal

Signal system where named signals can be created, listened to and triggered. Inspired by as3-signals. Refer to signal.md for usage details.