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A method for getting your Spine animations to be the graphical components of StarlingpunkEntities.

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bfollington/StarlingPunk-Spine-And-Frame-Animations

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StarlingPunk Animation Classes for Spine and Frame Based Animation

For the main classes go here: https://github.com/volticgames/StarlingPunk-Spine-And-Frame-Animations/tree/master/src/com/voltic/starlingpunk

This repository includes an entire example project (which is just a modified version of the StarlingPunk example project).

The only files needed to run a Spine animation if you have an existing SP project are: com.voltic.SPSkeletonEntity.as

However, if you want to see a usage example for the class there are two example entities:

entities.GreenGuy.as & entities.SpineBoy.as

This shows how to extend the class correctly.

This repositary also includes the com.voltic.SPAnimatedEntity.as class which has a whole bunch of features for frame based animation sequences.

entities.BurgerFlag.as shows a proper implemetation of the class.

Also; com.saia.starlingPunkExamples.platformer.worlds.PlatformerLevelOne.as shows how to add an SPSkeletonEntity and an SPAnimatedEntity to the world. But, it is exactly the same as adding a normal entity is.

Libraries

While I have included the Spine Starling & Spine AS3 runtimes, Starling and StarlingPunk itself these are all available independently and may be more up-to-date.

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A method for getting your Spine animations to be the graphical components of StarlingpunkEntities.

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