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Write release notes for PR #13423: Implement subpixel morphological antialiasing, or SMAA.
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
#1362
opened Jun 5, 2024 by
alice-i-cecile
Write release notes for PR #12916: Implement visibility ranges, also known as hierarchical levels of detail (HLODs).
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
#1361
opened Jun 5, 2024 by
alice-i-cecile
Write release notes for PR #13121: Implement filmic color grading.
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
#1360
opened Jun 5, 2024 by
alice-i-cecile
Migration generator: loose lists get mangled
A-Migration Guides
C-Automation
Tools to make repetitive tasks easier
C-Bug
A problem with the code that runs the site
#1355
opened Jun 4, 2024 by
rparrett
Merging multiple PRs into a single release note is unintuitive and clunky
A-Release-Notes
C-Automation
Tools to make repetitive tasks easier
C-Usability
#1354
opened Jun 4, 2024 by
alice-i-cecile
Release note generation tool should not touch titles / authors for PRs that already have an entry
C-Automation
Tools to make repetitive tasks easier
C-Bug
A problem with the code that runs the site
E-Good-First-Issue
Good for newcomers
#1350
opened Jun 4, 2024 by
alice-i-cecile
Write release notes for PR #13450: Implement PBR anisotropy per The core questions are answered: just add code
KHR_materials_anisotropy
.
A-Release-Notes
C-Content
S-Ready-For-Implementation
Develop a Release Notes Template
A-Release-Notes
C-Enhancement
New feature or request
E-Good-First-Issue
Good for newcomers
X-Uncontroversial
This work is generally agreed upon
#1343
opened Jun 4, 2024 by
bushrat011899
Write release notes for PR #13650: Map entities from a resource when written to the world.
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #13453: add handling of all missing gltf extras: scene, mesh & materials
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #13586: glTF labels: add enum to avoid misspelling and keep up-to-date list documented
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #13572: Implement motion vectors and TAA for skinned meshes and meshes with morph targets.
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #13123: Implement a SystemBuilder for building SystemParams
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #13417: implement the full set of sort methods on QueryIter
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #13057: Implement volumetric fog and volumetric lighting, also known as light shafts or god rays.
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Add exponential back-off retrying for the github API tools in Tools to make repetitive tasks easier
C-Enhancement
New feature or request
S-Ready-For-Implementation
The core questions are answered: just add code
generate-release
C-Automation
Write release notes for PR #13317: #12502 Remove limit on RenderLayers.
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #13009: Implement fast depth of field as a postprocessing effect.
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #13200: Add UV channel selection to StandardMaterial
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #13233: Add The core questions are answered: just add code
Annulus
-gizmos
A-Release-Notes
C-Content
S-Ready-For-Implementation
Write release notes for PR #13199: Add BufferVec, an higher-performance alternative to StorageBuffer, and make GpuArrayBuffer use it.
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #12889: Implement GPU frustum culling.
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #12622: Throttle render assets
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #9924: Per-Object Motion Blur
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
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