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Tactile 0.4.0

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@albin-johansson albin-johansson released this 20 Sep 18:27

Release notes

This release heavily focuses on adding the infrastructure necessary to support opening and (in the future) being able to edit tilesets in the same way as map documents can be edited.

  • It is now possible to open tilesets as separate document tabs
    • Tilesets can be opening by right-clicking on them in the tileset dock, and selecting Open Tileset
  • Added randomizer mode to stamp tool
  • Added active layer highlighting mode (toggle using H)
  • The toolbar is now shown as an overlay in the viewport
  • Improved the Tactile icon
  • Made macOS app bundles use the Tactile icon
  • The Dear ImGui bitmap font is now used by default, but it is possible to opt for Roboto in the settings
  • Added option for UI font size
    • Increase the font size using Ctrl+Shift+Plus/Cmd+Shift+Plus
    • Decrease the font size using Ctrl+Shift+Minus/Cmd+Shift+Minus
  • The project now uses Font Awesome 6 icons
  • The component editor can now be opened using Ctrl+Shift+C/Cmd+Shift+C
  • The Tiled JSON and XML parsers can now handle empty color properties
  • The persistent file directory can be opened using Debug -> Open Persistent File Directory...
  • Added ability to fix invalid tile identifiers in maps, using Map -> Fix Invalid Tiles
  • Improved the logging system, logs can now be found in the persistent file directory, which aids debugging
  • Boost is now listed as a dependency in the Vcpkg manifest file