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Section Introduction: User Interface

  • First project based section.
  • This sections will cover creating UI.
  • We will see how to use the canvas and buttons.
  • How to connect this up to scripts.
  • And many more UI goodies.

Canvas » Coordinates & Image » Sprites

  • Differentiate canvas render modes.
  • Differentiate UI components.
  • Importing image assets.
  • Intro to world space UI.
  • Scaling images.

Rect Tool » Anchor & Rect Transform

  • Identify anchor points.
  • Utilize pivots and anchors.
  • Differentiate Rect Transform UI components.
  • Utilize text properties.

Button » Function & Transition

  • Differentiate button properties.
  • Explain button properties.
  • Adding custom button backgrounds.
  • Using custom fonts in Unity.
  • Hover and click colours on buttons.

Button » Interaction

  • Predict methods called by action.
  • Adding custom behaviour with scripts.
  • Linking buttons to scripts.
  • Spinning the cat!

Slider » Slider

  • Describe the function of Slider UI components.
  • The anatomy of a slider.
  • Customizing the look and feel.
  • Binding the Slider value to a script.