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Damage numbers UI similar to what is seen in roguelikes using object pooling for BOTH 2D and 3D for Godot 4.

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Minoqi/minos-damage-numbers-for-godot

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Damage numbers UI similar to what is seen in roguelikes using object pooling for the Godot Engine.

NOTE: This is for Godot 4 only, and this repo is for GDScript, C# version coming soon!

Features

  • Easily add support for showing off damage numbers
  • Change color of text based on the type of damage
  • Uses object pooling for better efficiency!
  • Supports both 2D and 3D!

Installation

Copy the minos_damage_numbers directory into your res://addons/directory. Then make sure to enable the plugin in Project Settings -> Plugins. For C# projects make sure to remember to build! The autoloads should automatically appear, but in case they don't make sure to add them by calling them MinosDamageNumbers2D and MinosDamageNumbers3D.

Documentation

Contributors

Minos Damage Numbers for Godot is made by Minoqi.

License

Licensed under the MIT license, see LICENSE for more information.