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Add native global menu support (macOS) #644
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Took a peek today, this seems too hard-coded. The shortcuts are only assigned on tree enter, and they don't seem to account for the user has changing the shortcuts. If necessary, you can add a custom notification for changed shortcuts in Utils.gd and listen to it here, fetching the first shortcut from each action instead. I don't know the new 4.3 functionality though, maybe that's not possible. |
- Fix rcedit and wine not working - Add comments - Cache Godot binaries - Use Godot 4.2.2-rc3 - Run exports in parallel - Report error if no artifacts are uploaded - General overhaul
Co-authored-by: volkov <volkovissocool@gmail.com>
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Needs to be updated after #711. Please check out the TranslationUtils class! |
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We're on a 4.3 beta now, this can be considered. (wait, what happened to this PR?) |
Draft because I used the new Godot 4.3+ API so this will only work with Godot 4.3+. Follow-up to #643.
This is not just about clicking buttons in the menu, it also provides convenient documentation for the user of what actions are available and which have keys available to press.