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Wolfenstein 3D CGA

Wolfenstein 3D in 4 colour CGA

This project is a modification to the original Wolfenstein 3D source release which renders the game in CGA video modes. The engine has also been modified so that it can be run on 8088 based CPUs, allowing it to be run on a wide variety of old PC hardware.

Supported video modes

4 colour RGB mode with red palette

Wolfenstein 3D with red CGA palette

This is the default mode that the game will start in and uses the alternative 'mode 5' black/red/cyan/white palette.

4 colour RGB mode with magenta palette

Wolfenstein 3D with magenta CGA palette

Run the game with the command line WOLF3DC.EXE classic to run with the magenta palette 'mode 4' black/magenta/cyan/white palette. This mode avoids directly manipulating CGA registers so may be preferable for clone cards that are do not accurately implement the CGA specification.

Composite CGA mode

Wolfenstein 3D with magenta CGA palette

Run the game with the command line WOLF3DC.EXE composite to enable the composite colour mode for CGA cards that support NTSC colour output.

Tandy 160x200 mode

Wolfenstein 3D in Tandy 160x200 mode

Run the game with the command line WOLF3DC.EXE tandy to enable the Tandy 160x200 16 colour mode. This mode has not yet been tested on real hardware and likely has issues with keyboard mapping. Please reach out if you are keen to help test!

LCD inverse monochrome mode

Wolfenstein 3D with inverse monochrome palette

For machines that feature inverse monochrome LCDs, run with the command line WOLF3DC.EXE lcd to run in 640x200 monochrome with the colours inverted. This mode is useful for laptops and palmtops which invert the screen colour.

Wide LCD mode

For devices that feature a wide aspect ratio LCD panel, optionally run with the command line WOLF3DC.EXE lcd wide to correct the aspect ratio in the 3D renderer.

Running Wolfenstein 3D CGA

Check the releases page on Github for prebuilt binaries. A demo based on the shareware release is included in wolf3dc_shareware.zip if you don't own a full copy of Wolfenstein 3D.

To play the full, registered version you will need the 1.4 release. This is available to purchase on Steam. Before you can play in CGA, you will need to convert the original VGA textures, sprites and images. To do this:

  1. Unpack the contents of wolf3dc_registered.zip into the same folder as your Wolfenstein 3D installation.
  2. On a modern Windows machine, run cgaify.exe which will read the VGA assets and create new CGA versions.
  3. Wolfenstein 3D CGA is now ready to play! Run WOLF3DC.EXE on your DOS machine or emulator. See the Supported video modes section for launch options.

NOTE: The shareware .exe will only work with the shareware files, and the registered .exe will only work with the registered files.

Extra features

Also included is a benchmarking feature that will play a demo as fast as possible, quit and report the average frames per second. Run with the command line WOLF3DC.EXE timedemo to measure the performance on your machine.

Building Wolfenstein 3D CGA

To build you will need a copy of the Borland C compiler version 3/3.1. Build the included WOLF3D.PRJ project file with the Borland C IDE. Note that by default the generated executable will only work correctly with a registered version 1.4 copy of Wolfenstein 3D.

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Wolfenstein 3D with a CGA renderer

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