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Niagara Emitter in UE4.25.4 based on Intel GameDev article.

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 .----------------.  .----------------.  .----------------. 
| .--------------. || .--------------. || .--------------. |
| |  ________    | || |  _________   | || |  ____  ____  | |
| | |_   ___ `.  | || | |_   ___  |  | || | |_  _||_  _| | |
| |   | |   `. \ | || |   | |_  \_|  | || |   \ \  / /   | |
| |   | |    | | | || |   |  _|      | || |    > `' <    | |
| |  _| |___.' / | || |  _| |_       | || |  _/ /'`\ \_  | |
| | |________.'  | || | |_____|      | || | |____||____| | |
| |              | || |              | || |              | |
| '--------------' || '--------------' || '--------------' |
 '----------------'  '----------------'  '----------------' 

       DarknessFX @ https://dfx.lv | Twitter: @DrkFX

IntelNiagara

Niagara Emitter in UE4.25.4 based on Intel GameDev article.

The original Intel GameDev article Unreal Engine* 4 Optimizations for 4.23 and Beyond Part 2: Niagara Particle Systems used UE4.23 Niagara and since then there was lots of changes in Niagara system and structure. This project is an updated version of that FX effect using the current UE4.25.4 version.

Original effect:

This project results:

Versioning

v1.0 - Released.

License

@Copyleft all wrongs reserved.

DarknessFX @ https://dfx.lv | Twitter: @DrkFX
https://github.com/DarknessFX/IntelNiagara

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Niagara Emitter in UE4.25.4 based on Intel GameDev article.

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