Go port of the Wave Function Collapse algorithm
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Updated
Jan 28, 2019 - Go
Go port of the Wave Function Collapse algorithm
WaveFunctionCollapse in C# .Net
Simple WaveFunctionCollapse implementation. Created for understanding and learning! Based on: https://robertheaton.com/2018/12/17/wavefunction-collapse-algorithm/
An implementation of mxgmn/WaveFunctionCollapse in Python
🌊💥 N-dimensional Wave Function Collapse with infinite canvas
(OLD) Tilemap generation based on mxgmn/WaveFunctionCollapse for GMS 2
Using the wavefunction collapse algorithm to generate random maps with BSicons from Wikipedia
Tilemap generation based on mxgmn/WaveFunctionCollapse for GMS 2
Implementation on a simple example in Jupyter Notebook accompanied with a Medium post post describing how WFC works
Higher-order Markov Chains in Rust.
Walk through an infinite, procedurally generated city
Carleton University - Group 28
GenWorld - a procedural generation toolkit for the "Unity" game engine. Allows you to procedurally generate content for a scene from voxels. Uses various algorithms and methods where you can change the frequency of appearance, size and color of voxel models.
Implementation of wfc https://github.com/mxgmn/WaveFunctionCollapse in Houdini (2D & 3D) Simple Tiled Model
2D Wave Function Collapse as Blender Plugin
Randomize a level using; Wave Function Collapse algorithm.
Bachelor Thesis, Source Code and Data Exel-Shets
Base implementation of wave function collapse in 3D.
AsciiDots + WaveFunctionCollapse
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