Mesh Terrain Editor issue tracking and online docs
-
Updated
May 27, 2024
Mesh Terrain Editor issue tracking and online docs
PlanetTechJS is an open-source JavaScript library built using vanilla THREE.js, for creating and editing planets at scale
Terrain renderer and fluid simulation sandbox
Non-destructive terrain modifier for Unity. (update stopped)
TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++, Mini(t)Script, GLSL, ...
Procedural Terrain Generation using the Marching Cubes Algorithm, OpenGL, and C++
Island map editor using procedural generation, Rust and Bevy engine
WIP: A terrain editor created in my own game "engine". Mostly created for learning purpose. C++, OpenGL
An FPS game made for the course EC-301 Computer Graphics.
This project has been developed for the Tools Programming (CMP405) module in Abertay university. It adds various functionality to an initially empty, basic project. This application makes use of MFC and SQL for this purpose.
The planet engine is a tool that let's you generate and edit real size planets as terrain in the unity game engine.
Tool for creating and editing realistic planetary scale heightmaps through simulating tectonics, erosion and climate processes in spherical geometry.
Terranova terrain generator/mixer and terrain detail spawner.
Unity Terrain modifier.
Simple terrain editor built using Urho3D.
A three-js terrain editor.
3D Terrain Sculpting - A Map Editor for Reckless Wings
Solo Academic Project. Procedurally Generated Terrain Editor Tool
Small 2D terrain asset.
Add a description, image, and links to the terrain-editor topic page so that developers can more easily learn about it.
To associate your repository with the terrain-editor topic, visit your repo's landing page and select "manage topics."