TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++, Mini(t)Script, GLSL, ...
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Updated
Jan 25, 2024 - C++
TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++, Mini(t)Script, GLSL, ...
Simple terrain editor built using Urho3D.
A GPU powered Terrain editor and renderer for Godot Engine
Mesh Terrain Editor issue tracking and online docs
PlanetTechJS is an open-source JavaScript library built using vanilla THREE.js, for creating and editing planets at scale
Small 2D terrain asset.
Tool for creating and editing realistic planetary scale heightmaps through simulating tectonics, erosion and climate processes in spherical geometry.
Procedural Terrain Generation using the Marching Cubes Algorithm, OpenGL, and C++
WIP: A terrain editor created in my own game "engine". Mostly created for learning purpose. C++, OpenGL
Flexible terrain generator library/framework/idk for C++
Working with terrain tools eg. brushes, trees, water, different textures etc.
Terranova terrain generator/mixer and terrain detail spawner.
A three-js terrain editor.
Terrain renderer and fluid simulation sandbox
Unity Terrain modifier.
This project has been developed for the Tools Programming (CMP405) module in Abertay university. It adds various functionality to an initially empty, basic project. This application makes use of MFC and SQL for this purpose.
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