A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
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Updated
Jun 8, 2024 - Rust
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
Volumetric structures such as voxels and SDFs implemented in pytorch
A Flexible Framework for Robot visualization and programming in Python
Pure PyTorch Implementation of NVIDIA paper on Instant Training of Neural Graphics primitives: https://nvlabs.github.io/instant-ngp/
Instant neural graphics primitives: lightning fast NeRF and more
Signed Distance Function (SDF) based Python package for procedural construction of geometry.
Pytorch code for ECCV'22 paper. ShAPO: Implicit Representations for Multi-Object Shape, Appearance and Pose Optimization
Euclidean distance & signed distance transform for multi-label 3D anisotropic images using marching parabolas.
SDF renderer based on rust-gpu, vulkan, spirv-patcher and the miniSDF language
A raymarching engine for Unity
Constructive Solid Geometry (CSG) using Signed Distance Functions (SDF) and Typescript
Simple SDF mesh generation in Python
SDF Raymarching with Vulkan, Qt and a Node-based Shader Editor (Educational Project)
A simple CAD package using signed distance functions
a playground for making 3D art with lisp and math
最近几年三维场景表示相关工作的收集列表,重点关注深度学习相关的工作,包括Neural Radiance Field(NeRF),Signed Distance Funciton(SDF),Occupancy Field以及3D Gaussian Splatting等。不仅包括最新发表的paper,同时还包括这些工作在实际或者产业上应用案例的收集。
An unofficial implementation of Neural Lumigraph Rendering in TensorFlow 2.
A public domain/MIT header-only marching cube implementation in C++ without anything fancy.
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