real-time-rendering
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Implementation of the paper 'An Approximate Image-Space Approach for Interactive Refraction'
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Apr 16, 2024 - C++
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Feb 12, 2022 - Python
The final paper produced during my master thesis Forward and Deferred Hashed Shading. It discusses the designed algorithm, as well as the performance compared to Tiled and Clustered Shading.
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Jan 24, 2018 - TeX
This is a Realtime Currency and Crypto-Currency Value Exchanger or Converter. Free and Online. This is a React App
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Oct 2, 2022 - JavaScript
a cross-domain website that built by using Flask, MySQL, and Vue3
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Feb 3, 2023 - Vue
A Three.js real-time web project
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Nov 2, 2022 - JavaScript
A template for projects using the Auto-Vk library.
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Sep 7, 2021 - C++
GPU-accelerated ray tracing using GLSL and CUDA
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Feb 13, 2021 - C++
Library for real-time ray tracing on the CPU
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Feb 13, 2021 - C++
One of a series of long-running audiovisual installation works created in Unity.
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Jun 13, 2020 - C#
Odin is a path tracer that is written using the Vulkan API and compute shaders
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Sep 3, 2020 - C++
Performance for Unity and modular synthesizer at EdgeCut (HYBRIDITY) at NEW INC in February 2020.
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Jun 13, 2020 - Max
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May 28, 2023 - C++
🛰️Ground Station Software created with PyQt6 framework for TEKNOFEST Model Satellite Contest 🛰️
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Apr 10, 2023 - Python
My OpenGL Coding Playground: wrapper for opengl, window, input, gui, asset-loading
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Apr 17, 2024 - C++
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