Some examples of Procedural Generation algorithms. I'll be using this for my Master's Dissertation
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Updated
May 5, 2024 - Java
Some examples of Procedural Generation algorithms. I'll be using this for my Master's Dissertation
A Koch curve generator implemented in JavaScript using P5.js
A framework for procedural content generation with C++20
"Field Lab Gamma γ", a submission by Niels-NTG for the 2023 Minecraft AI Settlement Generation Challenge
This repository is my research work in the area of Procedural Content Generation (PCG), utilized for generating cities in the Unity Engine.
Library to use the Wave Function Collapse strategy for procedural generation
Code for a Master’s thesis on Game Adaptivity, entitled 'Exploring Player Adaptivity through Level Design: A Platformer Case Study.'
Procedural vegetation generator algorithm with L-System developed in Javascript using P5.js
AI Python Framework for Super Mario Bros.
Internship at Concealand Game Studios, procedural walking animation training and testing.
🔍 Search Engine for a Procedural Simulation of the Web with GPT-3.
Procedurally generate seeded and customizable 2D maps with optional towns and roads, rendered with ansi colours or described in a 2D array of hashes
Experimental procedural content generator in Python
Flagship - a Java/Processing video game (open-world, top-down, single-player, action-adventure, pirate/naval-combat).
This project showcases the application of search-based procedural content generation using evolutionary algorithms.
Procedural Story Explorer
Mixed-initiative co-creative game design tool that creates game mechanics by exploring the source code of your Unity game project
"Field Lab Beta β", a submission by Niels-NTG for the 2022 Minecraft AI Settlement Generation Challenge
Experimental procedural content generator in Julia.
基于物理的恒星运行系统
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