One stop solution for all Vulkan samples
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Updated
Jun 7, 2024 - C++
One stop solution for all Vulkan samples
Awesome Vulkan ecosystem
One stop shop for getting started with the Vulkan API
A modern C++17 glTF 2.0 library focused on speed, correctness, and usability
Tiny C++ SPIR-V virtual machine (interpreter), can be used for shader debugging. Spvm-ShaderToy simulated the runtime environment of shadertoy, and execute shader code using SPVM.
Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.
One stop shop for getting started with SPIR-V.
Single header "no-allocation" KTX/DDS file reader
The open source intelligent personal assistant
Fix OpenCL detection and performance issues on AMD Radeon GPU's by registering Installable Client Driver (ICD) files.
task scheduling system (similar to cron) for Go
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