Repository for "Toward Artificial Open-Ended Evolution within Lenia using Quality-Diversity" (ALIFE 2024).
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Updated
Jun 6, 2024 - Jupyter Notebook
Repository for "Toward Artificial Open-Ended Evolution within Lenia using Quality-Diversity" (ALIFE 2024).
game of life with ebitengine
Investigating cluster dynamics in models of patchy ecosystems
In-browser falling-sand simulation game with over 500 elements and thousands of reactions.
A library for simulating cellular automaton written in Kotlin
Agent-based modeling framework in Julia
Golly scripts for researchers and enthusiasts alike!
🪬 simple neural cellular automata framework written in C
Here is a collection of all simulations that do not belong to any of the other themed repositories.
This project is inspired by the paper "Growing Neural Cellular Automata" found at the link: https://distill.pub/2020/growing-ca/. The project's objective is to develop an extension of the methodology described in this paper to enable the generation of complex structures in three dimensions.
Cross-platform Game of Life client with Hashlife algorithm implemented.
random uniform using elementary cellular automata in matlab
Graphical simulation of some of the interesting cellular automata.
Game Of Life written in C using Raylib.
Repository for "Toward Artificial Open-Ended Evolution within Lenia using Quality-Diversity" (ALIFE 2024) webpage.
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
Add a description, image, and links to the cellular-automata topic page so that developers can more easily learn about it.
To associate your repository with the cellular-automata topic, visit your repo's landing page and select "manage topics."