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Having high amounts of bonus bSplashAddRange,n; on your character will cause your splash attacks to bypass Walls / Line of sight, tiggering Rude attack teleport scripts on monsters , sometimes even killing them so they drop loot that you cannot reach
Relevant Log Output
None
Expected Result
It should be bound by line of sight like skills are / walls
How to Reproduce
Latest Ra, make a character and some items, put a lot of bonus bSplashAddRange,n; on items and auto attack monsters while having monsters who are "in range" but out of line of sight / behind walls, will still get hit and trigger rudescript / die and drop loot you cannot reach.
Official Information
Unsure but im 99% sure it shouldnt work this way
Modifications that may affect results
None
The text was updated successfully, but these errors were encountered:
in the screenshot above you can see the Miniming (on another platform) which is out of line of sight , gets hit & aggros from us auto attacking our main target
skill_area_temp[1] = bl->id;
map_foreachinallrange(skill_area_sub, bl,
sd->bonus.splash_range, BL_CHAR,
src, skill_id, skill_lv, tick, flag | BCT_ENEMY | 1,
skill_castend_damage_id);
flag|=1; //Set flag to 1 so ammo is not double-consumed. [Skotlex]
This should probably be using "map_foreachinshootrange" instead.
But there's no official item that gives more than 1 splash range.
skill_area_temp[1] = bl->id;
map_foreachinallrange(skill_area_sub, bl,
sd->bonus.splash_range, BL_CHAR,
src, skill_id, skill_lv, tick, flag | BCT_ENEMY | 1,
skill_castend_damage_id);
flag|=1; //Set flag to 1 so ammo is not double-consumed. [Skotlex]
This should probably be using "map_foreachinshootrange" instead.
But there's no official item that gives more than 1 splash range.
ah i see, since baphomet is the only official source im assuming? well ill try the fix and if it works ill let you know, thanks for the reply
rAthena Hash
5ff0419
Client Date
2023-11-10
Server Mode
Renewal
Result
Having high amounts of bonus bSplashAddRange,n; on your character will cause your splash attacks to bypass Walls / Line of sight, tiggering Rude attack teleport scripts on monsters , sometimes even killing them so they drop loot that you cannot reach
Relevant Log Output
Expected Result
It should be bound by line of sight like skills are / walls
How to Reproduce
Latest Ra, make a character and some items, put a lot of bonus bSplashAddRange,n; on items and auto attack monsters while having monsters who are "in range" but out of line of sight / behind walls, will still get hit and trigger rudescript / die and drop loot you cannot reach.
Official Information
Unsure but im 99% sure it shouldnt work this way
Modifications that may affect results
None
The text was updated successfully, but these errors were encountered: