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OpenGL renderer bug #1282

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HFPasfho opened this issue Feb 17, 2024 · 0 comments
Open

OpenGL renderer bug #1282

HFPasfho opened this issue Feb 17, 2024 · 0 comments

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@HFPasfho
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HFPasfho commented Feb 17, 2024

  • Device model: S9
  • Android version: 10

Problem:
White borders around blocks and handles (red and blue diamond-shaped things) are not visible when using OpenGL renderer in Picross 3D.
It's a bummer, because this game benefit greatly from a higher rendering resolution.
Additionally, when using OpenGL, the image appears slightly less sharp than when rendering in software mode (I use nearest neighbor scaling in software mode).

Screens at x1 resolution scale for easier comparison:
software
Software renderer in stable release

opengl
OpenGL renderer in nightly release

@HFPasfho HFPasfho changed the title OpenGL renderes bug OpenGL renderer bug Feb 17, 2024
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