PERFORMANCE ISSUE #1251
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Just made some research on the Internet and this is what I’ve found: “If an emulator doesn't support OpenGL, it can result in inferior graphics performance and a less optimized emulation experience. OpenGL is a graphics API that accelerates graphics processing, allowing the emulator to better leverage the graphical hardware available on the device. Without OpenGL support, graphics may be rendered less efficiently, leading to issues like low frame rates, sluggishness, or even the inability to play some games satisfactorily. In summary, the lack of OpenGL support can negatively impact the overall quality of emulation, especially on older or less powerful devices.” Since this feature it’s already listed on “Missing Features” list, therefore, I believe that this feature is already being considered for implementation soon. Sorry for bringing up this topic redundantly. At least I hope this response helps other users facing the same issue. |
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Just for knowledge, since I believe all feedback is valuable. I'm facing a performance issue when running Pokémon games (HG/SS/D/P/P/BW/B2W2).
Basically, when reaching a more elaborate region in the game, like a city or open area, the game performance suddenly slows down by a lot. It then normalizes when entering a closed or "simpler" area, as if my phone struggles to load these more open game scenarios.
Just to clarify, I tested all the games on DraStic, including completing Pokémon Black 2 (which is undoubtedly the heaviest among those mentioned), and I didn’t experienced any slowdown issues, even with High Resolution 3D graphics rendering on and the multi-threaded 3D rendering option turned off.
I don't know if this happens in other games because almost 100% of the time I spend gaming is with Pokémon nowadays.
If you wanna see what I’m talking about by your own, just play some game listed above a little in both emulators. Not sure if it’s only with me. It might be worth investigating what could be causing this processing slowdown in the future.
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