{"payload":{"pageCount":1,"repositories":[{"type":"Public","name":"godot","owner":"godotengine","isFork":false,"description":"Godot Engine – Multi-platform 2D and 3D game engine","topicNames":["multi-platform","game-engine","hacktoberfest","open-source","gamedev","game-development","godotengine","godot"],"topicsNotShown":0,"allTopics":["multi-platform","game-engine","hacktoberfest","open-source","gamedev","game-development","godotengine","godot"],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":2387,"issueCount":10040,"starsCount":84560,"forksCount":18544,"license":"MIT License","participation":[189,196,191,249,246,120,148,244,136,169,204,168,183,122,192,172,152,164,256,233,215,196,226,194,173,149,110,89,163,120,169,41,198,197,184,162,166,212,272,286,234,218,185,65,186,165,261,234,224,203,176,171],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-05-18T03:45:30.354Z"}},{"type":"Public","name":"godot-cpp","owner":"godotengine","isFork":false,"description":"C++ bindings for the Godot script API","topicNames":[],"topicsNotShown":0,"allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":53,"issueCount":238,"starsCount":1496,"forksCount":457,"license":"MIT License","participation":[8,2,6,7,7,8,5,7,3,11,5,3,17,0,6,9,9,11,3,8,8,10,11,4,12,9,16,9,3,0,3,2,5,9,5,5,5,2,7,1,2,8,10,1,1,4,4,8,8,3,12,7],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-05-17T22:11:31.867Z"}},{"type":"Public","name":"webrtc-native","owner":"godotengine","isFork":false,"description":"The official GDNative WebRTC implementation for non-html exports.","topicNames":[],"topicsNotShown":0,"allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":1,"issueCount":6,"starsCount":194,"forksCount":26,"license":"MIT License","participation":[13,0,1,0,11,11,1,0,0,0,0,0,0,0,0,2,1,0,0,0,0,0,5,0,0,0,0,0,0,0,12,0,0,0,0,0,2,1,3,0,0,0,0,1,0,0,4,1,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-05-14T20:22:08.900Z"}},{"type":"Public","name":"FBX2glTF","owner":"godotengine","isFork":false,"description":"A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.","topicNames":["gltf","fbx","gltf2"],"topicsNotShown":0,"allTopics":["gltf","fbx","gltf2"],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":2,"issueCount":8,"starsCount":293,"forksCount":71,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-04-30T05:39:51.249Z"}},{"type":"Public","name":"godot-nir-static","owner":"godotengine","isFork":false,"description":"","topicNames":[],"topicsNotShown":0,"allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":5,"forksCount":8,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-04-15T20:32:30.738Z"}},{"type":"Public","name":"godot-git-plugin","owner":"godotengine","isFork":false,"description":"Git implementation of the VCS interface in Godot","topicNames":["plugin","git","gdnative","gdextension","godot"],"topicsNotShown":0,"allTopics":["plugin","git","gdnative","gdextension","godot"],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":4,"issueCount":56,"starsCount":633,"forksCount":62,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-04-08T16:29:46.507Z"}},{"type":"Public","name":"godot-angle-static","owner":"godotengine","isFork":true,"description":"A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android (static library config for Godot).","topicNames":[],"topicsNotShown":0,"allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":1,"issueCount":0,"starsCount":5,"forksCount":561,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-01-30T08:55:32.058Z"}},{"type":"Public","name":"godot-visual-script","owner":"godotengine","isFork":false,"description":"VisualScript as a Godot Engine c++ module","topicNames":[],"topicsNotShown":0,"allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":2,"issueCount":46,"starsCount":117,"forksCount":20,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-11-12T15:50:44.049Z"}},{"type":"Public","name":"godot-platform-haiku","owner":"godotengine","isFork":false,"description":"Godot Engine platform port for the Haiku operating system // UNMAINTAINED, for reference / forks.","topicNames":[],"topicsNotShown":0,"allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":1,"starsCount":20,"forksCount":3,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2020-07-23T07:45:19.942Z"}}],"repositoryCount":9,"userInfo":null,"searchable":true,"definitions":[],"typeFilters":[{"id":"all","text":"All"},{"id":"public","text":"Public"},{"id":"source","text":"Sources"},{"id":"fork","text":"Forks"},{"id":"archived","text":"Archived"},{"id":"template","text":"Templates"}],"compactMode":false},"title":"Repositories"}