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Releases: godotengine/godot

3.2.1-stable

10 Mar 13:46
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Godot 3.2.1 improves upon the previous 3.2 release by fixing a few regressions, as well as some preexisting bugs. Usability improvements are also included, as well as documentation and translation updates.

In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.

3.2-stable

29 Jan 11:45
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Godot contributors are thrilled and delighted to release our newest major update, Godot 3.2! It's the result of over 10 months of work by close to 450 contributors (300 of them contributing to Godot for the first time) who authored more than 6000 commits!

Godot 3.2 is a major improvement over our previous 3.1 installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability.

In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.

3.1.2-stable

03 Dec 14:03
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This maintenance update provides various important bug fixes in the 3.1 stable branch in rendering, threading, internationalization and various other areas.

Note: The git tag was redone to include two hotfixes for the HTML5 platform. Other platforms are not impacted.

In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.

2.1.6-stable

11 Jul 09:10
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This maintenance update fixes some issues in the 2.1 branch, updates thirdparty libraries, and updates the export templates to matching changing distribution requirements of Google Play and Apple Store.
In particular, the Android templates now include x86_64 libraries and target the Android SDK 28. The iOS templates now target the iOS SDK 12.1.

In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.

3.1.1-stable

11 Jul 09:04
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This maintenance update provides various important bug fixes in the new 3.1 stable branch in rendering, C# support and various other areas.

A forward incompatible change was made to the Object deserialization API to fix a security issue. GDNative plugins made for 3.1-stable should thus be recompiled for 3.1.1 and later.

In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.

3.1-stable

01 Apr 11:40
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After a bit more than one year of work, the Godot developers and contributors are delighted to get their new release out the door, Godot 3.1! It brings much-requested improvements to usability and many important features.

Noteworthy features are the OpenGL ES 2.0 renderer, optional typing in GDScript, lots of usability improvements in the editor UI, 2D skeletons and meshes, 3D soft bodies and ragdolls, and many other things.

3.0.6-stable

30 Aug 08:24
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This maintenance update fixes a security vulnerability, and includes assorted bug fixes and enhancements.

Fabio Alessandrelli found and fixed several security vulnerabilities in the marshalling code of Godot Engine, which could be used by a remote Godot client to cause a Denial of Service for a Godot server (CVE-2018-1000224).

2.1.5-stable

30 Aug 08:27
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This maintenance update brings many improvements over the previous 2.1.4-stable release, especially to distribute Godot games following Google Play and Apple Store's recent policy changes.

The release also fixes the same security vulnerability (CVE-2018-1000224) as Godot 3.0.6.

3.0.5-stable

09 Jul 12:17
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This maintenance release fixes two main issues:

  • Android export templates no longer contain the placeholder permissions which Google Play started complaining about. Now only requested permissions will be written to the manifest when exporting.
  • User defined signals in the exported C# projects were misbehaving, this has now been fixed.

Links:

3.0.4-stable

30 Aug 08:22
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This is a hotfix for the previous 3.0.3-stable release, which included a regression causing crashes in the Asset Library.