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Windows 10 - Godot 3.5.3.stable.mono - GLES2
I'm unable to find any way to run code in the editor using c#. (it is just doesn't get executed)
https://docs.godotengine.org/en/3.5/tutorials/plugins/running_code_in_the_editor.html
MonoEditorCodeTest.zip
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Tested versions
System information
Windows 10 - Godot 3.5.3.stable.mono - GLES2
Issue description
I'm unable to find any way to run code in the editor using c#. (it is just doesn't get executed)
Steps to reproduce
https://docs.godotengine.org/en/3.5/tutorials/plugins/running_code_in_the_editor.html
Minimal reproduction project (MRP)
MonoEditorCodeTest.zip
The text was updated successfully, but these errors were encountered: