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Godot 4.2.2 introduced Godot #91554
(godotengine/godot#91554), a bug with AnimationPlayer
where AnimationPlaybackTrack doesn't call Play properly on the targeted
AnimationPlayer if the track keyframe is set to 0.
A time of 0.001 works.
Tested versions
System information
Godot v4.2.2.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.5212) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)
Issue description
It seems that the
AnimationPlaybackTrack
doesn't call Play properly on the targeted AnimationPlayer if the track keyframe is set to 0.Adjusting to 0.001 seconds works.
The issue doesn't appear in v4.1.3
Steps to reproduce
PlayThisAnimationPlayer
play thebroken
animations.Label
text doesn't change during the first value in the animation tracknon_zero_start_work
Label
text changesMinimal reproduction project (MRP)
animationtrack-repro.zip
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