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Folding "Editable Children" nodes in Scene tree, then switching over to that instanced scene and modifying & saving it, unfolds all nodes in the scene it is instanced in #91542

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VideoGirlAi opened this issue May 3, 2024 · 0 comments

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@VideoGirlAi
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VideoGirlAi commented May 3, 2024

Tested versions

Reproducible in v4.2.2.stable.official [15073af], v4.2.stable.official [46dc277], v4.0.stable.official [92bee43], v3.5.2.stable.official [170ba33]

System information

Godot v4.2.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 SUPER (NVIDIA; 31.0.15.3623) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)

Issue description

My title explains the issue decently well as does the "Steps to reproduce" below (it's hard to explain without explaining how to reproduce it).

Steps to reproduce

Basically, when you have scene_a which instances scene_b, then, when you select "Editable Children" on the instance of scene_b within scene_a's Scene tree tab, you can then edit those nodes; then, as you fold nodes in the "Scene" tree tab within scene_a, then go to scene_b and make changes and save it... now, when you return to scene_a, all the folded nodes in the instanced scene_b's "Editable Children" will be unfolded.

My "Minimal reproduction project" provides instructions via node names in the Scene tree for further replication. In scene_a.tscn, fold the "FOLD" node, then switch to scene_b.tscn, modify a node, save, and return to scene_a.tscn. The nodes will be unfolded.

Minimal reproduction project (MRP)

Node Folding.zip

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