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GPUParticles2d collisions are using a wrong collision size when particle animations are used. gpuparticles2d_bug.webm
The expected behaviour in the shown example is that both particles collide the same with the floor. gpuparticles2d_fixed.webm
Steps to reproduce
-Add a GPUParticles2D to a scene
-Add a sprite sheet texture to it
-Add a CanvasItemMaterial
-Enable particles animation on the material and set its v_ and h_frames
Tested versions
4.2.stable
System information
Godot v4.2.2.stable.mono - Ubuntu 22.04.4 LTS 22.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (nvidia; 535.171.04) - Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz (4 Threads)
Issue description
GPUParticles2d collisions are using a wrong collision size when particle animations are used.
gpuparticles2d_bug.webm
The expected behaviour in the shown example is that both particles collide the same with the floor.
gpuparticles2d_fixed.webm
Steps to reproduce
-Add a GPUParticles2D to a scene
-Add a sprite sheet texture to it
-Add a CanvasItemMaterial
-Enable particles animation on the material and set its v_ and h_frames
Minimal reproduction project (MRP)
gpuparticles2d_bug.zip
The above shown expected behaviour can be achieved with this patch (against 4.3 master):
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