Actions: godotengine/godot
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34,974 workflow runs
GL_MAX_VIEWPORT_DIMS
compatible with web exports
🔗 GHA
#32006:
Pull request #92851
opened
by
patwork
NavigationServer3D.get_closest_point_to_segment()
with use_collision
🔗 GHA
#32004:
Pull request #92850
opened
by
permelin
RendererCanvasRenderRD
🔗 GHA
#31999:
Pull request #92797
synchronize
by
stuartcarnie
VisualShaderNodeVaryingGetter
expanded ports adding ".x" to shader
🔗 GHA
#31997:
Pull request #92847
opened
by
aaronp64