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I run with command:glmark2-es2-drm --off-screen --fullscreen
log:
Error: glwindow has never been initialized, check native-state code
Error: it should not return a valid window until create_window() is called
Error: main: Could not initialize canvas
Error: Failed to restore original CRTC: -13
But when I run command:glmark2-es2-drm --off-screen --size=800x600
log: Inside log I received warning and error below + I can not change resolution althought I use option like in command? Warning: DRM_CAP_ASYNC_PAGE_FLIP not supported, falling back to 'mailbox' mode for SwapInterval(0).
glmark2 2023.01
OpenGL Information
GL_VENDOR: ARM
GL_RENDERER: Mali-G31
GL_VERSION: OpenGL ES 3.2 v1.r45p0-01eac0.186e048bdad193753e8aadb866a20e0a
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 1920x1080 fullscreen
[build] use-vbo=false: FPS: 138 FrameTime: 7.248 ms
[build] use-vbo=true: FPS: 157 FrameTime: 6.409 ms
[texture] texture-filter=nearest: FPS: 154 FrameTime: 6.534 ms
[texture] texture-filter=linear: FPS: 153 FrameTime: 6.539 ms
[texture] texture-filter=mipmap: FPS: 157 FrameTime: 6.396 ms
[shading] shading=gouraud: FPS: 130 FrameTime: 7.709 ms
[shading] shading=blinn-phong-inf: FPS: 96 FrameTime: 10.418 ms
[shading] shading=phong: FPS: 73 FrameTime: 13.757 ms
[shading] shading=cel: FPS: 68 FrameTime: 14.736 ms
[bump] bump-render=high-poly: FPS: 67 FrameTime: 15.077 ms
[bump] bump-render=normals: FPS: 117 FrameTime: 8.592 ms
[bump] bump-render=height: FPS: 107 FrameTime: 9.363 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 47 FrameTime: 21.430 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 16 FrameTime: 63.009 ms
[pulsar] light=false:quads=5:texture=false: FPS: 147 FrameTime: 6.832 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 20 FrameTime: 50.138 ms
[desktop] effect=shadow:windows=4: FPS: 55 FrameTime: 18.253 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 54 FrameTime: 18.778 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 54 FrameTime: 18.567 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 68 FrameTime: 14.749 ms
[ideas] speed=duration: FPS: 68 FrameTime: 14.738 ms
[jellyfish] : FPS: 43 FrameTime: 23.520 ms
[terrain] : FPS: 4 FrameTime: 311.183 ms
[shadow] : FPS: 33 FrameTime: 30.395 ms
[refract] : FPS: 10 FrameTime: 108.663 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 117 FrameTime: 8.564 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 62 FrameTime: 16.293 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 118 FrameTime: 8.502 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 80 FrameTime: 12.515 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 50 FrameTime: 20.145 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 81 FrameTime: 12.473 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 81 FrameTime: 12.463 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 62 FrameTime: 16.236 ms
glmark2 Score: 80 Error: Failed to restore original CRTC: -13
The text was updated successfully, but these errors were encountered:
I run with command:
glmark2-es2-drm --off-screen --fullscreen
log:
Error: glwindow has never been initialized, check native-state code
Error: it should not return a valid window until create_window() is called
Error: main: Could not initialize canvas
Error: Failed to restore original CRTC: -13
But when I run command:
glmark2-es2-drm --off-screen --size=800x600
log: Inside log I received warning and error below + I can not change resolution althought I use option like in command?
Warning: DRM_CAP_ASYNC_PAGE_FLIP not supported, falling back to 'mailbox' mode for SwapInterval(0).
glmark2 2023.01
OpenGL Information
GL_VENDOR: ARM
GL_RENDERER: Mali-G31
GL_VERSION: OpenGL ES 3.2 v1.r45p0-01eac0.186e048bdad193753e8aadb866a20e0a
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 1920x1080 fullscreen
[build] use-vbo=false: FPS: 138 FrameTime: 7.248 ms
[build] use-vbo=true: FPS: 157 FrameTime: 6.409 ms
[texture] texture-filter=nearest: FPS: 154 FrameTime: 6.534 ms
[texture] texture-filter=linear: FPS: 153 FrameTime: 6.539 ms
[texture] texture-filter=mipmap: FPS: 157 FrameTime: 6.396 ms
[shading] shading=gouraud: FPS: 130 FrameTime: 7.709 ms
[shading] shading=blinn-phong-inf: FPS: 96 FrameTime: 10.418 ms
[shading] shading=phong: FPS: 73 FrameTime: 13.757 ms
[shading] shading=cel: FPS: 68 FrameTime: 14.736 ms
[bump] bump-render=high-poly: FPS: 67 FrameTime: 15.077 ms
[bump] bump-render=normals: FPS: 117 FrameTime: 8.592 ms
[bump] bump-render=height: FPS: 107 FrameTime: 9.363 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 47 FrameTime: 21.430 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 16 FrameTime: 63.009 ms
[pulsar] light=false:quads=5:texture=false: FPS: 147 FrameTime: 6.832 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 20 FrameTime: 50.138 ms
[desktop] effect=shadow:windows=4: FPS: 55 FrameTime: 18.253 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 54 FrameTime: 18.778 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 54 FrameTime: 18.567 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 68 FrameTime: 14.749 ms
[ideas] speed=duration: FPS: 68 FrameTime: 14.738 ms
[jellyfish] : FPS: 43 FrameTime: 23.520 ms
[terrain] : FPS: 4 FrameTime: 311.183 ms
[shadow] : FPS: 33 FrameTime: 30.395 ms
[refract] : FPS: 10 FrameTime: 108.663 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 117 FrameTime: 8.564 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 62 FrameTime: 16.293 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 118 FrameTime: 8.502 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 80 FrameTime: 12.515 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 50 FrameTime: 20.145 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 81 FrameTime: 12.473 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 81 FrameTime: 12.463 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 62 FrameTime: 16.236 ms
glmark2 Score: 80
Error: Failed to restore original CRTC: -13
The text was updated successfully, but these errors were encountered: