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I have an IMX.6 custom board running on the yocto Kirkstone version. Following is my configuration
Linux: Mainline 5.15 GPU driver: Etnaviv X Driver: xf86-video-modesetting ======================================================= glmark2 2021.12 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Vivante GC880 rev 5106 GL_VERSION: OpenGL ES 2.0 Mesa 23.3.3
When I run glmark2 in normal mode, I get a score of 64
normal
[build] use-vbo=false: FPS: 112 FrameTime: 8.929 ms [build] use-vbo=true: FPS: 122 FrameTime: 8.197 ms [texture] texture-filter=nearest: FPS: 99 FrameTime: 10.101 ms [texture] texture-filter=linear: FPS: 98 FrameTime: 10.204 ms [texture] texture-filter=mipmap: FPS: 95 FrameTime: 10.526 ms [shading] shading=gouraud: FPS: 106 FrameTime: 9.434 ms [shading] shading=blinn-phong-inf: FPS: 85 FrameTime: 11.765 ms [shading] shading=phong: FPS: 67 FrameTime: 14.925 ms [shading] shading=cel: FPS: 54 FrameTime: 18.519 ms [bump] bump-render=high-poly: FPS: 71 FrameTime: 14.085 ms [bump] bump-render=normals: FPS: 99 FrameTime: 10.101 ms [bump] bump-render=height: FPS: 88 FrameTime: 11.364 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 51 FrameTime: 19.608 ms <skip> FPS: 4 FrameTime: 250.000 ms [shadow] <default>: FPS: 31 FrameTime: 32.258 ms [refract] <default>: FPS: 8 FrameTime: 125.000 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 99 FrameTime: 10.101 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 49 FrameTime: 20.408 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 96 FrameTime: 10.417 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 66 FrameTime: 15.152 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 44 FrameTime: 22.727 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 64 FrameTime: 15.625 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 64 FrameTime: 15.625 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 35 FrameTime: 28.571 ms ======================================================= glmark2 Score: 65 =======================================================
When I run glmark2 when the screen is rotated to 90/270, I get a score of 16. Why is performance dropped when the screen is rotated?
[build] use-vbo=false: FPS: 23 FrameTime: 43.478 ms [build] use-vbo=true: FPS: 23 FrameTime: 43.478 ms [texture] texture-filter=nearest: FPS: 21 FrameTime: 47.619 ms [texture] texture-filter=linear: FPS: 21 FrameTime: 47.619 ms [texture] texture-filter=mipmap: FPS: 21 FrameTime: 47.619 ms [shading] shading=gouraud: FPS: 22 FrameTime: 45.455 ms [shading] shading=blinn-phong-inf: FPS: 19 FrameTime: 52.632 ms [shading] shading=phong: FPS: 17 FrameTime: 58.824 ms [shading] shading=cel: FPS: 15 FrameTime: 66.667 ms [bump] bump-render=high-poly: FPS: 18 FrameTime: 55.556 ms [bump] bump-render=normals: FPS: 20 FrameTime: 50.000 ms [bump] bump-render=height: FPS: 19 FrameTime: 52.632 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 17 FrameTime: 58.824 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 11 FrameTime: 90.909 ms [pulsar] light=false:quads=5:texture=false: FPS: 20 FrameTime: 50.000 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 11 FrameTime: 90.909 ms [desktop] effect=shadow:windows=4: FPS: 18 FrameTime: 55.556 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 19 FrameTime: 52.632 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 18 FrameTime: 55.556 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 19 FrameTime: 52.632 ms [ideas] speed=duration: FPS: 19 FrameTime: 52.632 ms [jellyfish] <default>: FPS: 13 FrameTime: 76.923 ms <skip> FPS: 3 FrameTime: 333.333 ms [shadow] <default>: FPS: 13 FrameTime: 76.923 ms [refract] <default>: FPS: 4 FrameTime: 250.000 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 21 FrameTime: 47.619 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 15 FrameTime: 66.667 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 21 FrameTime: 47.619 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 17 FrameTime: 58.824 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 14 FrameTime: 71.429 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 17 FrameTime: 58.824 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 17 FrameTime: 58.824 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 12 FrameTime: 83.333 ms ======================================================= glmark2 Score: 16 =======================================================
The text was updated successfully, but these errors were encountered:
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I have an IMX.6 custom board running on the yocto Kirkstone version. Following is my configuration
When I run glmark2 in
normal
mode, I get a score of 64When I run glmark2 when the screen is rotated to 90/270, I get a score of 16. Why is performance dropped when the screen is rotated?
The text was updated successfully, but these errors were encountered: