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When specifying --off-screen, glFinish is being called after every frame, which throttles performance.
Instead, this mode should try to simulate a real display server interaction by e.g., rendering N frames across N different FBOs and calling glFinish before reusing an FBO. On Xorg, for example, N=4.
The text was updated successfully, but these errors were encountered:
When specifying
--off-screen
,glFinish
is being called after every frame, which throttles performance.Instead, this mode should try to simulate a real display server interaction by e.g., rendering N frames across N different FBOs and calling
glFinish
before reusing an FBO. On Xorg, for example, N=4.The text was updated successfully, but these errors were encountered: