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7900 XTX scores WAY too low #205

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DDQW opened this issue Jul 5, 2023 · 7 comments
Open

7900 XTX scores WAY too low #205

DDQW opened this issue Jul 5, 2023 · 7 comments

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@DDQW
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DDQW commented Jul 5, 2023

Hi there,

there seems to be a problem with using the 7900xtx (probably the other rdna3 too)

I get a score of 26599 with default settings on wayland. I found an old benchmark thread where a 2080ti scores over 33000

The 7900xtx should be running circles around that card.

=======================================================
    glmark2 2023.01
=======================================================
    OpenGL Information
    GL_VENDOR:      AMD
    GL_RENDERER:    AMD Radeon Graphics (gfx1100, LLVM 16.0.5, DRM 3.52, 6.3.8-200.fc38.x86_64)
    GL_VERSION:     4.6 (Compatibility Profile) Mesa 23.1.3
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size:   800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 21137 FrameTime: 0.047 ms
[build] use-vbo=true: FPS: 32051 FrameTime: 0.031 ms
[texture] texture-filter=nearest: FPS: 31055 FrameTime: 0.032 ms
[texture] texture-filter=linear: FPS: 31566 FrameTime: 0.032 ms
[texture] texture-filter=mipmap: FPS: 31508 FrameTime: 0.032 ms
[shading] shading=gouraud: FPS: 30957 FrameTime: 0.032 ms
[shading] shading=blinn-phong-inf: FPS: 31330 FrameTime: 0.032 ms
[shading] shading=phong: FPS: 30938 FrameTime: 0.032 ms
[shading] shading=cel: FPS: 31091 FrameTime: 0.032 ms
[bump] bump-render=high-poly: FPS: 30301 FrameTime: 0.033 ms
[bump] bump-render=normals: FPS: 30893 FrameTime: 0.032 ms
[bump] bump-render=height: FPS: 31325 FrameTime: 0.032 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 30674 FrameTime: 0.033 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 26530 FrameTime: 0.038 ms
[pulsar] light=false:quads=5:texture=false: FPS: 32695 FrameTime: 0.031 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 16623 FrameTime: 0.060 ms
[desktop] effect=shadow:windows=4: FPS: 24631 FrameTime: 0.041 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 3179 FrameTime: 0.315 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 3647 FrameTime: 0.274 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 4828 FrameTime: 0.207 ms
[ideas] speed=duration: FPS: 14765 FrameTime: 0.068 ms
[jellyfish] <default>: FPS: 31154 FrameTime: 0.032 ms
[terrain] <default>: FPS: 3248 FrameTime: 0.308 ms
[shadow] <default>: FPS: 30743 FrameTime: 0.033 ms
[refract] <default>: FPS: 10212 FrameTime: 0.098 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 34832 FrameTime: 0.029 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 34502 FrameTime: 0.029 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 35554 FrameTime: 0.028 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 35324 FrameTime: 0.028 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 34718 FrameTime: 0.029 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 34991 FrameTime: 0.029 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 35392 FrameTime: 0.028 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 35424 FrameTime: 0.028 ms
=======================================================
                                  glmark2 Score: 26599 
=======================================================
             .',;::::;,'.                woelki@Interocitor 
         .';:cccccccccccc:;,.            ------------------ 
      .;cccccccccccccccccccccc;.         OS: Fedora release 38 (Thirty Eight) x86_64 
    .:cccccccccccccccccccccccccc:.       Host: B650E PG-ITX WiFi 
  .;ccccccccccccc;.:dddl:.;ccccccc;.     Kernel: 6.3.8-200.fc38.x86_64 
 .:ccccccccccccc;OWMKOOXMWd;ccccccc:.    Uptime: 2 hours, 39 mins 
.:ccccccccccccc;KMMc;cc;xMMc:ccccccc:.   Packages: 3294 (rpm) 
,cccccccccccccc;MMM.;cc;;WW::cccccccc,   Shell: zsh 5.9 
:cccccccccccccc;MMM.;cccccccccccccccc:   Resolution: 1920x1200 
:ccccccc;oxOOOo;MMM0OOk.;cccccccccccc:   DE: Plasma 5.27.6 
cccccc:0MMKxdd:;MMMkddc.;cccccccccccc;   WM: kwin 
ccccc:XM0';cccc;MMM.;cccccccccccccccc'   Theme: [Plasma], Breeze [GTK2/3] 
ccccc;MMo;ccccc;MMW.;ccccccccccccccc;    Icons: [Plasma], breeze-dark [GTK2/3] 
ccccc;0MNc.ccc.xMMd:ccccccccccccccc;     Terminal: konsole 
cccccc;dNMWXXXWM0::cccccccccccccc:,      CPU: AMD Ryzen 7 7800X3D (16) @ 4.200GHz 
cccccccc;.:odl:.;cccccccccccccc:,.       GPU: AMD ATI 13:00.0 Raphael 
:cccccccccccccccccccccccccccc:'.         GPU: AMD ATI Radeon RX 7900 XT/7900 XTX 
.:cccccccccccccccccccccc:;,..            Memory: 5128MiB / 31189MiB 
  '::cccccccccccccc::;,.
                                     

if i can help testing somehow let me know

@leakybits
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Hey there, I just got a 7900 XTX of my own and these are my results:

$ glmark2-wayland                                                                                                                                                                                                                   [20:17:43]
=======================================================
    glmark2 2023.01
=======================================================
    OpenGL Information
    GL_VENDOR:      AMD
    GL_RENDERER:    AMD Radeon RX 7900 XTX (gfx1100, LLVM 15.0.7, DRM 3.52, 6.4.2-arch1-1)
    GL_VERSION:     4.6 (Compatibility Profile) Mesa 23.1.3
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size:   800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 19040 FrameTime: 0.053 ms
[build] use-vbo=true: FPS: 36452 FrameTime: 0.027 ms
[texture] texture-filter=nearest: FPS: 38089 FrameTime: 0.026 ms
[texture] texture-filter=linear: FPS: 37384 FrameTime: 0.027 ms
[texture] texture-filter=mipmap: FPS: 41810 FrameTime: 0.024 ms
[shading] shading=gouraud: FPS: 49722 FrameTime: 0.020 ms
[shading] shading=blinn-phong-inf: FPS: 38077 FrameTime: 0.026 ms
[shading] shading=phong: FPS: 38438 FrameTime: 0.026 ms
[shading] shading=cel: FPS: 48046 FrameTime: 0.021 ms
[bump] bump-render=high-poly: FPS: 48261 FrameTime: 0.021 ms
[bump] bump-render=normals: FPS: 45384 FrameTime: 0.022 ms
[bump] bump-render=height: FPS: 34038 FrameTime: 0.029 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 45737 FrameTime: 0.022 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 40551 FrameTime: 0.025 ms
[pulsar] light=false:quads=5:texture=false: FPS: 44465 FrameTime: 0.022 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 22216 FrameTime: 0.045 ms
[desktop] effect=shadow:windows=4: FPS: 22354 FrameTime: 0.045 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 3164 FrameTime: 0.316 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 3851 FrameTime: 0.260 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 5310 FrameTime: 0.188 ms
[ideas] speed=duration: FPS: 17046 FrameTime: 0.059 ms
[jellyfish] <default>: FPS: 42179 FrameTime: 0.024 ms
[terrain] <default>: FPS: 3567 FrameTime: 0.280 ms
[shadow] <default>: FPS: 40812 FrameTime: 0.025 ms
[refract] <default>: FPS: 12795 FrameTime: 0.078 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 47509 FrameTime: 0.021 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 47779 FrameTime: 0.021 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 48506 FrameTime: 0.021 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 48439 FrameTime: 0.021 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 48868 FrameTime: 0.020 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 48886 FrameTime: 0.020 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 48800 FrameTime: 0.020 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 48398 FrameTime: 0.021 ms
=======================================================
                                  glmark2 Score: 35331 
=======================================================

As you can see, I scored 35331, not quite as low as your score of 26599 but if you say the 2080ti gets over 40k then I'm surprised as well.

@DDQW
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DDQW commented Jul 9, 2023

you are running on a later kernel that might explain the difference Fedora is a bit behind.

https://www.reddit.com/r/glmark2_scores/comments/tjjuu7/amd_radeon_rx_5700_xt_19217/ here is an example of a rx5700 which scores 19000 again the 7900xtx should have WAY more

https://ubuntuforums.org/showthread.php?t=2131425&page=17 here is the thread i was talking about but i missremebered he has 34k with a 2080ti so your score is slightly faster.

@eLBart0-DTG
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eLBart0-DTG commented Sep 20, 2023

I'll leave this here for everyone who needs a relief:

    glmark2 2023.01
=======================================================
    OpenGL Information
    GL_VENDOR:      AMD
    GL_RENDERER:    AMD Radeon Graphics (gfx1100, LLVM 15.0.7, DRM 3.49, 6.2.0-32-generic)
    GL_VERSION:     4.6 (Compatibility Profile) Mesa 23.1.6 - kisak-mesa PPA
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size:   800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 14817 FrameTime: 0.067 ms
[build] use-vbo=true: FPS: 26601 FrameTime: 0.038 ms
[texture] texture-filter=nearest: FPS: 22796 FrameTime: 0.044 ms
[texture] texture-filter=linear: FPS: 24151 FrameTime: 0.041 ms
[texture] texture-filter=mipmap: FPS: 24814 FrameTime: 0.040 ms
[shading] shading=gouraud: FPS: 25163 FrameTime: 0.040 ms
[shading] shading=blinn-phong-inf: FPS: 24696 FrameTime: 0.040 ms
[shading] shading=phong: FPS: 24417 FrameTime: 0.041 ms
[shading] shading=cel: FPS: 25036 FrameTime: 0.040 ms
[bump] bump-render=high-poly: FPS: 25115 FrameTime: 0.040 ms
[bump] bump-render=normals: FPS: 25200 FrameTime: 0.040 ms
[bump] bump-render=height: FPS: 24559 FrameTime: 0.041 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 26107 FrameTime: 0.038 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 24120 FrameTime: 0.041 ms
[pulsar] light=false:quads=5:texture=false: FPS: 19075 FrameTime: 0.052 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 11993 FrameTime: 0.083 ms
[desktop] effect=shadow:windows=4: FPS: 11045 FrameTime: 0.091 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 541 FrameTime: 1.849 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 614 FrameTime: 1.629 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1150 FrameTime: 0.870 ms
[ideas] speed=duration: FPS: 7702 FrameTime: 0.130 ms
[jellyfish] <default>: FPS: 20220 FrameTime: 0.049 ms
[terrain] <default>: FPS: 1745 FrameTime: 0.573 ms
[shadow] <default>: FPS: 17854 FrameTime: 0.056 ms
[refract] <default>: FPS: 8403 FrameTime: 0.119 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 25040 FrameTime: 0.040 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 25116 FrameTime: 0.040 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 24492 FrameTime: 0.041 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 22643 FrameTime: 0.044 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 23928 FrameTime: 0.042 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 26180 FrameTime: 0.038 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 23514 FrameTime: 0.043 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 24338 FrameTime: 0.041 ms
=======================================================
                                  glmark2 Score: 19186 
=======================================================

This is my score on Ubuntu 23.04 + X11. I'm using Mesa 23.1.6 - kisak-mesa PPA because of Starfield. With Ubuntu's default mesa package I get heavy artifacts, especially in outside areas. My CPU is an AMD Ryzen 9 3950x. I guess this could be part of the reason for the low score, but it's still very low compared to the other participants posted.

@AyoubCoding21
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lol i got a score of 94 using a Q45 iGPU

@AyoubCoding21
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tbh glmark also stresses the cpu so a low score may be a not powerful cpu (im no maintainer just a hypothesis ig)

@AyoubCoding21
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but not a score that bad with a 7800X3D, thats unusual

@AyoubCoding21
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also u must run it with no background apps and... perhaps a driver issue ?

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