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Yes, I'd be looking for at a minimum images to be inlined; Kaboom does accept base64 strings in loadSprite and that is how I was using the npm inlining package to do so. I don't know how you've currently got Web Maker set up to inline its javascript when downloading a Web Maker project, but the inlining package I use (and I think most of the npm inlining packages I looked at) automatically converts src attributes for css, js, and img tags to base 64. I would then do:
If Web Maker converted html audio tags that would be a bonus and could loadSound() similarly.
Alternatively, if Web Maker somehow just converted any Asset I uploaded to a base64 dataURL (perhaps by identifying the proper daraURL format by the uploaded file's extension?) and then let me know how I could access the dataURL in the javascript section of my Web Maker project that even be a better solution (e.g.: upload oceanSounds.wav to Web Maker 'assets' and then access that sound file by inserting an alias like dataURLoceanSounds into a function by writing something like:
loadSound("ocean", dataURLoceanSounds)
A Web Maker user could then load other Assets into Kaboom the same way and use it to upload Assets into projects containing non-Kaboom libraries to be inlined in other Web Maker projects.
PS,
On a related request, would you also consider (perhaps in 'settings') enabling an option to inline the kaboom.js engine itsel into the downloaded single-file html instead of a http: url to download the kaboom.engine? Would enlarge the size of the download single-file html but enables Web Maker to be my 'one' IDE to create web apps that don't require any internet connection at all to run.
Yes, I'd be looking for at a minimum images to be inlined; Kaboom does accept base64 strings in loadSprite and that is how I was using the npm inlining package to do so. I don't know how you've currently got Web Maker set up to inline its javascript when downloading a Web Maker project, but the inlining package I use (and I think most of the npm inlining packages I looked at) automatically converts src attributes for css, js, and img tags to base 64. I would then do:
or something similar.
If Web Maker converted html audio tags that would be a bonus and could loadSound() similarly.
Alternatively, if Web Maker somehow just converted any Asset I uploaded to a base64 dataURL (perhaps by identifying the proper daraURL format by the uploaded file's extension?) and then let me know how I could access the dataURL in the javascript section of my Web Maker project that even be a better solution (e.g.: upload oceanSounds.wav to Web Maker 'assets' and then access that sound file by inserting an alias like dataURLoceanSounds into a function by writing something like:
A Web Maker user could then load other Assets into Kaboom the same way and use it to upload Assets into projects containing non-Kaboom libraries to be inlined in other Web Maker projects.
PS,
On a related request, would you also consider (perhaps in 'settings') enabling an option to inline the kaboom.js engine itsel into the downloaded single-file html instead of a http: url to download the kaboom.engine? Would enlarge the size of the download single-file html but enables Web Maker to be my 'one' IDE to create web apps that don't require any internet connection at all to run.
😊
Originally posted by @SugarRayLua in #554 (comment)
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