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jack_link.cpp
475 lines (394 loc) · 14.2 KB
/
jack_link.cpp
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// jack_link.cpp
//
/****************************************************************************
Copyright (C) 2017-2021, rncbc aka Rui Nuno Capela. All rights reserved.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*****************************************************************************/
#include "jack_link.hpp"
#include <algorithm>
#include <cctype>
#include <csignal>
#include <iostream>
#include <pigpiod_if2.h>
#include <sstream>
#include <string>
jack_link::jack_link(void)
: m_link(120.0), m_client(nullptr), m_srate(44100.0), m_timebase(0),
m_npeers(0), m_tempo(120.0), m_tempo_req(0.0), m_quantum(4.0),
m_playing(false), m_playing_req(false), m_running(false),
m_thread(nullptr) {
m_link.setNumPeersCallback(
[this](const std::size_t npeers) { peers_callback(npeers); });
m_link.setTempoCallback(
[this](const double tempo) { tempo_callback(tempo); });
m_link.setStartStopCallback(
[this](const bool playing) { playing_callback(playing); });
m_link.enableStartStopSync(true);
initialize();
}
jack_link::~jack_link(void) { terminate(); }
const char *jack_link::name(void) { return JACK_LINK_NAME; }
const char *jack_link::version(void) {
return JACK_LINK_VERSION " (Link v" ABLETON_LINK_VERSION ")";
}
bool jack_link::active(void) const { return (m_client != nullptr); }
std::size_t jack_link::npeers(void) const { return m_npeers; }
double jack_link::srate(void) const { return m_srate; }
double jack_link::quantum(void) const { return m_quantum; }
void jack_link::tempo(double tempo) {
if (m_npeers > 0) {
auto session_state = m_link.captureAppSessionState();
const auto host_time = m_link.clock().micros();
session_state.setTempo(tempo, host_time);
m_link.commitAppSessionState(session_state);
} else {
std::lock_guard<std::mutex> lock(m_mutex);
m_tempo_req = tempo;
timebase_reset();
m_cond.notify_one();
}
}
double jack_link::tempo(void) const { return m_tempo; }
void jack_link::playing(bool playing) {
if (m_npeers > 0) {
auto session_state = m_link.captureAppSessionState();
const auto host_time = m_link.clock().micros();
session_state.setIsPlaying(playing, host_time);
m_link.commitAppSessionState(session_state);
} else {
std::lock_guard<std::mutex> lock(m_mutex);
m_playing_req = true;
m_playing = playing;
transport_reset();
m_cond.notify_one();
}
}
bool jack_link::playing(void) const { return m_playing; }
int jack_link::process_callback(jack_nframes_t /*nframes*/,
void * /*user_data*/) {
return 0;
}
int jack_link::sync_callback(jack_transport_state_t state,
jack_position_t *position, void *user_data) {
jack_link *pJackLink = static_cast<jack_link *>(user_data);
return pJackLink->sync_callback(state, position);
}
int jack_link::sync_callback(jack_transport_state_t state,
jack_position_t *pos) {
if (state == JackTransportStarting && m_playing && !m_playing_req) {
// Sync to current JACK transport frame-beat quantum...
auto session_state = m_link.captureAudioSessionState();
const auto host_time = m_link.clock().micros();
const double beat = position_beat(pos);
session_state.forceBeatAtTime(beat, host_time, m_quantum);
m_link.commitAudioSessionState(session_state);
}
return 1;
}
void jack_link::timebase_callback(jack_transport_state_t state,
jack_nframes_t nframes, jack_position_t *pos,
int new_pos, void *user_data) {
jack_link *pJackLink = static_cast<jack_link *>(user_data);
pJackLink->timebase_callback(state, nframes, pos, new_pos);
}
void jack_link::timebase_callback(jack_transport_state_t /*state*/,
jack_nframes_t /*nframes*/,
jack_position_t *pos, int new_pos) {
if (m_tempo_req > 0.0 && m_mutex.try_lock()) {
m_tempo = m_tempo_req;
m_tempo_req = 0.0;
m_mutex.unlock();
}
const auto frame_time = std::chrono::microseconds(
std::llround(1.0e6 * pos->frame / pos->frame_rate));
const double beats_per_minute = m_tempo;
const double beats_per_bar = std::max(m_quantum, 1.0);
const double beats = beats_per_minute * frame_time.count() / 60.0e6;
const double bar = std::floor(beats / beats_per_bar);
const double beat = beats - bar * beats_per_bar;
const bool valid = (pos->valid & JackPositionBBT);
const double ticks_per_beat = (valid ? pos->ticks_per_beat : 960.0);
const float beat_type = (valid ? pos->beat_type : 4.0f);
pos->valid = JackPositionBBT;
pos->bar = int32_t(bar) + 1;
pos->beat = int32_t(beat) + 1;
pos->tick = int32_t(ticks_per_beat * (beat - std::floor(beat)));
pos->beats_per_bar = float(beats_per_bar);
pos->ticks_per_beat = ticks_per_beat;
pos->beats_per_minute = beats_per_minute;
pos->beat_type = beat_type;
if (new_pos)
++m_timebase;
}
void jack_link::on_shutdown(void *user_data) {
jack_link *pJackLink = static_cast<jack_link *>(user_data);
pJackLink->on_shutdown();
}
void jack_link::on_shutdown(void) {
std::cerr << "jack_link::on_shutdown()" << std::endl;
m_client = nullptr;
terminate();
::fclose(stdin);
std::cerr << std::endl;
}
void jack_link::peers_callback(const std::size_t npeers) {
std::lock_guard<std::mutex> lock(m_mutex);
std::cerr << "jack_link::peers_callback(" << npeers << ")" << std::endl;
m_npeers = npeers;
timebase_reset();
m_cond.notify_one();
}
void jack_link::tempo_callback(const double tempo) {
std::lock_guard<std::mutex> lock(m_mutex);
std::cerr << "jack_link::tempo_callback(" << tempo << ")" << std::endl;
m_tempo_req = tempo;
timebase_reset();
m_cond.notify_one();
}
void jack_link::playing_callback(const bool playing) {
if (m_playing_req && m_mutex.try_lock()) {
m_playing_req = false;
m_mutex.unlock();
return;
}
std::lock_guard<std::mutex> lock(m_mutex);
std::cerr << "jack_link::playing_callback(" << playing << ")" << std::endl;
m_playing_req = true;
m_playing = playing;
transport_reset();
m_cond.notify_one();
}
void jack_link::initialize(void) {
m_thread = new std::thread([this] { worker_start(); });
// m_thread->detach();
jack_status_t status = JackFailure;
m_client = ::jack_client_open(jack_link::name(), JackNullOption, &status);
if (m_client == nullptr) {
std::stringstream ss;
ss << jack_link::name() << ':' << ' ';
const std::string &s = ss.str();
std::cerr << s << "Could not initialize JACK client." << std::endl;
if (status & JackFailure)
std::cerr << s << "Overall operation failed." << std::endl;
if (status & JackInvalidOption)
std::cerr << s << "Invalid or unsupported option." << std::endl;
if (status & JackNameNotUnique)
std::cerr << s << "Client name not unique." << std::endl;
if (status & JackServerStarted)
std::cerr << s << "Server is started." << std::endl;
if (status & JackServerFailed)
std::cerr << s << "Unable to connect to server." << std::endl;
if (status & JackServerError)
std::cerr << s << "Server communication error." << std::endl;
if (status & JackNoSuchClient)
std::cerr << s << "Client does not exist." << std::endl;
if (status & JackLoadFailure)
std::cerr << s << "Unable to load internal client." << std::endl;
if (status & JackInitFailure)
std::cerr << s << "Unable to initialize client." << std::endl;
if (status & JackShmFailure)
std::cerr << s << "Unable to access shared memory." << std::endl;
if (status & JackVersionError)
std::cerr << s << "Client protocol version mismatch." << std::endl;
std::cerr << std::endl;
// std::terminate();
return;
};
m_srate = double(::jack_get_sample_rate(m_client));
::jack_set_process_callback(m_client, process_callback, this);
::jack_set_sync_callback(m_client, sync_callback, this);
::jack_on_shutdown(m_client, on_shutdown, this);
::jack_activate(m_client);
m_link.enable(true);
timebase_reset();
}
void jack_link::terminate(void) {
worker_stop();
if (m_thread) {
m_thread->join();
delete m_thread;
m_thread = nullptr;
}
m_link.enable(false);
if (m_client) {
::jack_deactivate(m_client);
::jack_client_close(m_client);
m_client = nullptr;
}
}
void jack_link::timebase_reset(void) {
if (m_client == nullptr)
return;
if (m_timebase > 0) {
::jack_release_timebase(m_client);
m_timebase = 0;
}
::jack_set_timebase_callback(m_client, 0, jack_link::timebase_callback, this);
}
void jack_link::transport_reset(void) {
if (m_client == nullptr)
return;
if (m_playing_req && m_playing && m_npeers > 0) {
jack_position_t pos;
const jack_transport_state_t state = ::jack_transport_query(m_client, &pos);
if (state == JackTransportStopped) {
// Sync to current JACK transport frame-beat quantum...
auto session_state = m_link.captureAppSessionState();
const auto host_time = m_link.clock().micros();
const double beat = position_beat(&pos);
session_state.forceBeatAtTime(beat, host_time, m_quantum);
m_link.commitAppSessionState(session_state);
}
}
// Start/stop playing on JACK...
if (m_playing)
::jack_transport_start(m_client);
else
::jack_transport_stop(m_client);
}
double jack_link::position_beat(jack_position_t *pos) const {
if (pos->valid & JackPositionBBT) {
const double beats =
double(pos->beat - 1) + double(pos->tick) / double(pos->ticks_per_beat);
return beats - double(pos->beats_per_bar);
} else {
const double quantum = std::max(m_quantum, 1.0);
const double beats = m_tempo * pos->frame / (60.0 * pos->frame_rate);
return std::fmod(beats, quantum) - quantum;
}
}
void jack_link::worker_start(void) {
std::unique_lock<std::mutex> lock(m_mutex);
std::cout << jack_link::name() << " v" << jack_link::version() << std::endl;
std::cout << jack_link::name() << ": started..." << std::endl;
m_running = true;
while (m_running) {
worker_run();
m_cond.wait_for(lock, std::chrono::milliseconds(100));
}
std::cout << jack_link::name() << ": terminated." << std::endl;
}
void jack_link::worker_run(void) {
if (m_client && m_npeers > 0) {
int request = 0;
double beats_per_minute = 0.0;
double beats_per_bar = 0.0;
bool playing_req = false;
jack_position_t pos;
const jack_transport_state_t state = ::jack_transport_query(m_client, &pos);
const bool playing =
(state == JackTransportRolling || state == JackTransportLooping);
if ((playing && !m_playing) || (!playing && m_playing)) {
if (m_playing_req) {
m_playing_req = false;
} else {
playing_req = true;
++request;
}
}
if (pos.valid & JackPositionBBT) {
if (std::abs(m_tempo - pos.beats_per_minute) > 0.01) {
beats_per_minute = pos.beats_per_minute;
++request;
}
if (std::abs(m_quantum - pos.beats_per_bar) > 0.01) {
beats_per_bar = pos.beats_per_bar;
++request;
}
}
if (request > 0) {
auto session_state = m_link.captureAppSessionState();
const auto host_time = m_link.clock().micros();
if (beats_per_minute > 0.0) {
m_tempo = beats_per_minute;
session_state.setTempo(m_tempo, host_time);
}
if (beats_per_bar > 0.0) {
m_quantum = beats_per_bar;
// Sync to current JACK transport frame-beat quantum...
if (m_playing && !playing_req) {
const double beat = position_beat(&pos);
session_state.forceBeatAtTime(beat, host_time, m_quantum);
}
}
if (playing_req) {
m_playing_req = true;
m_playing = playing;
// Sync to current JACK transport frame-beat quantum...
if (m_playing) {
const double beat = position_beat(&pos);
session_state.forceBeatAtTime(beat, host_time, m_quantum);
}
// Start/stop playing on Link...
session_state.setIsPlaying(m_playing, host_time);
}
m_link.commitAppSessionState(session_state);
}
}
}
void jack_link::worker_stop(void) {
std::lock_guard<std::mutex> lock(m_mutex);
if (m_running) {
m_running = false;
m_cond.notify_all();
}
}
void trim_ws(std::string &s) {
const char *ws = " \t\n\r";
const std::string::size_type first = s.find_first_not_of(ws);
if (first != std::string::npos)
s.erase(0, first);
const std::string::size_type last = s.find_last_not_of(ws);
if (last != std::string::npos)
s.erase(last + 1);
else
s.clear();
}
const int BUTTON_A = 5;
const int BUTTON_B = 6;
const int BUTTON_X = 16;
const int BUTTON_Y = 24;
void setup_buttons(int pi) {
set_mode(pi, BUTTON_A, PI_INPUT);
set_mode(pi, BUTTON_B, PI_INPUT);
set_mode(pi, BUTTON_X, PI_INPUT);
set_mode(pi, BUTTON_Y, PI_INPUT);
set_pull_up_down(pi, BUTTON_Y, PI_PUD_UP);
set_pull_up_down(pi, BUTTON_B, PI_PUD_UP);
set_pull_up_down(pi, BUTTON_X, PI_PUD_UP);
set_pull_up_down(pi, BUTTON_Y, PI_PUD_UP);
}
int main(int /*argc*/, char ** /*argv*/) {
int pi = pigpio_start(NULL, NULL);
setup_buttons(pi);
printf("here: %i", gpio_read(pi, BUTTON_A));
jack_link app;
std::string line, arg;
while (app.active()) {
bool a_pressed = !gpio_read(pi, BUTTON_A);
bool b_pressed = !gpio_read(pi, BUTTON_B);
bool x_pressed = !gpio_read(pi, BUTTON_X);
bool y_pressed = !gpio_read(pi, BUTTON_Y);
if (y_pressed) {
app.playing(true);
} else if (b_pressed) {
app.playing(false);
} else if (x_pressed) {
app.tempo(app.tempo() + 1);
} else if (a_pressed) {
app.tempo(app.tempo() - 1);
}
}
return 0;
}
// end of jack_link.cpp