You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm trying to use BVH data in MB-Lab 1.7.8 and it's completely unclear to me how that should work. Whatever I tried was deforming the created characters completely. I tried creating them with different rest-poses and I then tried to create a character without inverse kinematic. No success.
Hi!
I'm trying to use BVH data in MB-Lab 1.7.8 and it's completely unclear to me how that should work. Whatever I tried was deforming the created characters completely. I tried creating them with different rest-poses and I then tried to create a character without inverse kinematic. No success.
I tried to find documentation and it's sparse: https://mb-lab-docs.readthedocs.io/en/latest/search.html?q=BVH&check_keywords=yes&area=default
So my question: what's the workflow to make use of BVH files such as https://github.com/una-dinosauria/cmu-mocap.git I'm kinda lost...
The text was updated successfully, but these errors were encountered: