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BVH #367

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gogobd opened this issue Dec 15, 2021 · 1 comment
Open

BVH #367

gogobd opened this issue Dec 15, 2021 · 1 comment

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@gogobd
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gogobd commented Dec 15, 2021

Hi!

I'm trying to use BVH data in MB-Lab 1.7.8 and it's completely unclear to me how that should work. Whatever I tried was deforming the created characters completely. I tried creating them with different rest-poses and I then tried to create a character without inverse kinematic. No success.

I tried to find documentation and it's sparse: https://mb-lab-docs.readthedocs.io/en/latest/search.html?q=BVH&check_keywords=yes&area=default

So my question: what's the workflow to make use of BVH files such as https://github.com/una-dinosauria/cmu-mocap.git I'm kinda lost...

@blaisefaint
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It's a bug that will helpfully be addressed in a future update.

We just need programmers who can fix it... (this add-on is very complex).

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