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godot always crashes when i use godot beautifier theme #359

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thewokgamur opened this issue May 10, 2024 · 3 comments
Open

godot always crashes when i use godot beautifier theme #359

thewokgamur opened this issue May 10, 2024 · 3 comments
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@thewokgamur
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godot game engine always crashed when i load visual script with godot beautifier theme when i turned off the godot beautifier theme the godot Orchestrator work perfectly fine

@Naros Naros transferred this issue from Vahera/godot-orchestrator-docs May 14, 2024
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Naros commented May 14, 2024

Hi @thewokgamur, what is the Godot beautifier theme? Can you share a link to that? Also what version of Orchestrator and Godot are you using?

@Naros Naros added the bug Something isn't working label May 14, 2024
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Naros commented May 14, 2024

I downloaded the 2.0.0 version into Godot 4.2.2.stable, and it doesn't work. In fact, the plugin generates a number of errors:

ERROR: Attempt to open script 'res://addons/godot_beautifier/src/settings_panel.gd' resulted in error 'File not found'.
   at: (modules/gdscript/gdscript.cpp:1025)
ERROR: Failed loading resource: res://addons/godot_beautifier/src/settings_panel.gd. Make sure resources have been imported by opening the project in the editor at least once.
   at: (core/io/resource_loader.cpp:274)
WARNING: res://addons/addons/godot_beautifier/src/settings_panel.tscn:4 - ext_resource, invalid UID: uid://igtp4gf8qjm8 - using text path instead: res://addons/godot_beautifier/src/logo.png
     at: load (scene/resources/resource_format_text.cpp:448)
ERROR: Resource file not found: res://addons/godot_beautifier/src/logo.png (expected type: Texture2D)
   at: (core/io/resource_loader.cpp:279)

So I would seem to think this is more an issue with the beautifier plugin than with Orchestrator. But if you can provide the details I requested @thewokgamur, that'd be helpful.

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Naros commented May 14, 2024

So I setup a test project usng Godot 4.3 with only godot-beautifer installed:

image

This crashes Godot everytime I enable the plug-in, so I'm inclined to think the issue isn't with Orchestrator but that this plugin is doing something that is unacceptable to Godot.

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